This product is like new. At NexWave Games, like new means:
Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.
Robots for PlayStation 2
Robots for PlayStation 2 has you travelling to Robot City as inventor Rodney Copperbottom. He hopes to work for his hero Bigweld, but discovers that Ratchet has taken over the company and threatens older robots. Together with his mechanical helper Wonderbot, Rodney tries to save his friends. You explore a city full of moving parts, jump over obstacles and defeat enemy machines. The adventure follows the robot world of the animated film, with invention as a recurring element.
Rodney fights at close range with a wrench and uses collected scrap as ammunition for his Scrap Launcher. The same scrap also serves as currency, giving collecting several purposes. By finding pieces of blueprints you can make new devices. Upgrades provide access to tools such as a magnetic beam for moving objects or an electrical beam for activating machinery and stunning opponents. You regularly choose which tool suits an obstacle.
Wonderbot also has work to do: at designated locations you take control of him to reach switches and operate mechanical structures. Rodney can also double-jump, slide and, after an upgrade, glide through the air. Transport pods introduce sections where steering, accelerating and braking matter. Vending machines let you buy items and save progress. The result is a solo adventure that alternates fighting, searching, upgrading equipment and understanding machines.
Region and language
Our PlayStation 2 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
Robots for PlayStation 2 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Robots
Vivendi Universal Games released Robots in 2005 alongside the animated film from Twentieth Century Fox and Blue Sky Studios. Eurocom Entertainment Software developed the PlayStation 2 version. The original retail-launch announcement explicitly names the studio for PS2, Xbox, GameCube and PC, alongside a different team for the handheld versions. The game used the film's mechanical world as the basis for a three-dimensional action adventure in which Rodney not only fights but also builds his own solutions.
According to that publisher announcement, development involved cooperation with Blue Sky Studios and used material from the film world. The journey to a metropolis of gears and moving parts therefore gained a recognisable setting. Within it, Eurocom introduced a system of scrap, blueprints and upgrades. Rodney's role as an inventor became more than a story detail: collected parts and new tools determine how he tackles opponents and uses certain machines.
The original PS2 manual shows how this technical approach extends across several gameplay actions. Scrap pays for purchases and feeds the launcher; Wonderbot reaches dedicated switches; magnetic and electrical upgrades change interactions with objects. Transport pods also add driving sections. The result is a single-player game that does not simply retell the film scene by scene, but uses Rodney's interest in building to connect exploration, platforming and combat in Robot City.
Similar games for PlayStation 2
Ratchet & Clank and Robots pair platforming on PS2 with a growing range of technical tools. Ratchet collects bolts to buy weapons; Rodney uses scrap as both money and ammunition and builds devices from blueprints. Both let new equipment affect battles and routes. Ratchet travels between alien planets with Clank, whereas Robots uses the film city of Rodney and Wonderbot for mechanical puzzles and exploration.
Jak and Daxter: The Precursor Legacy shares Robots' jumping, exploration and collecting in three-dimensional areas on PS2. Jak earns Power Cells through discoveries and tasks for inhabitants and temporarily uses Eco. Rodney seeks scrap and blueprints for devices that permanently expand his abilities. Both link attention to the surroundings with progress. Jak's connected fantasy world emphasises platforming routes, whereas Robots regularly uses machinery, shooting tools and Wonderbot's dedicated switches.
Sly 2: Band of Thieves and Robots divide tasks between characters with individual abilities on PS2. Sly, Bentley and Murray tackle heist jobs using stealth, technology and strength. Rodney remains Robots' main character, but takes control of Wonderbot at certain locations to reach switches. Both ask you to match the right ability to an objective. Sly 2 organises this variety around criminal plans, whereas Robots centres on invention and mechanical obstacles.
Stitch: Experiment 626 also combines three-dimensional exploration with shooting and a distinctive film character on PS2. Stitch climbs and uses firearms in a space prequel; Rodney jumps, collects scrap and expands his tools with blueprints. Both alternate movement and combat. Stitch's own body and aggressive approach define many routes, whereas Robots uses Wonderbot's help and upgrades for magnetic or electrical interactions to open up its mechanical world.
Like Robots, Ratatouille uses an animated film as the basis for an adventure where the environment matters on PS2. Remy climbs, balances and follows scent trails among human objects. Rodney seeks blueprints and uses devices to affect machinery and enemies. Both reward investigating places away from the main route. Remy's small size and cooking dream shape the action in Paris; Robots opts for scrap, upgrades and technical teamwork with Wonderbot.