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PlayStation 2

Resident Evil Code Veronica X Platinum - PlayStation 2 - PS2

€ 28,94

In stock

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Resident Evil Code Veronica X for PlayStation 2

Resident Evil Code Veronica X for the PlayStation 2 is a survival horror adventure centered on Claire and Chris Redfield. Claire searches for her brother and ends up in an island complex controlled by Umbrella. You explore buildings, read documents and try to work out how to reach sealed-off areas. The story follows on from Resident Evil 2 and gives the Redfield family a major role in the events surrounding Umbrella.

You collect keys and other puzzle items, manage ammunition and decide how many healing supplies to carry. Limited inventory space means thinking ahead before leaving an item box behind. Sometimes avoiding an enemy is wiser than using rounds you may need later. Saving requires ink ribbons at typewriters, so choosing when to record your progress is also part of your planning.

The environments consist of three-dimensional spaces shown from selected camera angles. In certain places the camera can move to reveal more of a passage. Your controls follow the direction the character is facing, even when the view changes. The campaign is for one player and rewards attention to maps, discovered clues and earlier routes. Returning to familiar rooms is part of gradually opening up the complex.

Region and language

Our PlayStation 2 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

Resident Evil Code Veronica X for PlayStation 2 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of Resident Evil Code Veronica X

Resident Evil Code Veronica X arrived on PlayStation 2 in 2001. Capcom built on Code Veronica, released for Sega Dreamcast in 2000. The X edition added scenes to the existing story and brought Claire and Chris Redfield to a new console audience. This PS2 game belongs to the original releases and is not the later HD version. Three-dimensional buildings, selected camera angles and limited supplies remained the basis of the adventure.

An important step in the original Code Veronica was its use of fully three-dimensional environments. Earlier installments used pre-rendered backgrounds. The familiar chosen camera angles remained, but could now move within the space. At the same time, the design retained the exploration, limited supplies and puzzle structure of older Resident Evil games. The new presentation primarily changed how you saw the environment.

The storyline continued Claire’s search from Resident Evil 2 and connected it with Chris. The additional scenes in the X edition developed events and the roles of familiar characters. On PlayStation 2, this chapter sat alongside other approaches to horror and action, while Capcom retained the classic inventory and puzzle routes. The game therefore shows how the series moved to fully three-dimensional spaces without abandoning investigation, backtracking and careful use of items.

Similar games for PlayStation 2

Silent Hill 2 for PlayStation 2 shares the exploration of abandoned buildings, puzzles and decisions about weapons and healing. James seeks answers in a foggy town through a personal horror story. Code Veronica X connects Claire and Chris with Umbrella and uses keys and item boxes to guide your route through larger complexes.

Obscure on PlayStation 2 also has you finding items, reading clues and conserving ammunition in a horror adventure. You investigate a school with different students and can cooperate locally with a second player. Code Veronica X is single-player and divides its story between Claire and Chris. Item boxes and returning routes require a different kind of planning.

Onimusha: Warlords for PlayStation 2 shares selected camera angles, locked passages and items that open new routes. Samanosuke uses swords and supernatural powers against demons in a historical fantasy world. Code Veronica X places more emphasis on ammunition, firearms and keeping supplies. Both have you remembering which door a newly found item can eventually open.

Devil May Cry for PlayStation 2 likewise combines a supernatural threat with buildings gradually opened through exploration. Dante alternates firearms and sword attacks, trying to connect fights into flowing sequences. Code Veronica X more often has you pause over a key, inventory space or avoiding an enemy. Combat therefore gives exploration a different pace.

Resident Evil 4 shares the horror story and weighing of weapons, ammo and recovery items. The camera is directly behind Leon and places more emphasis on targeted shooting during larger confrontations. Code Veronica The two PlayStation 2 releases therefore show different phases of the series.