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PlayStation 2

Red Ninja End of Honour - PlayStation 2 - PS2

€ 39,99

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Red Ninja: End of Honour for PlayStation 2

Red Ninja follows Kurenai after the Black Lizard clan kills her father. She stalks guards, climbs buildings and uses a tetsugen wire as weapon and tool. Distraction and vertical routes offer alternatives to direct combat in sixteenth-century Japan. Controls, objectives and progression were checked separately for this PS2 version, keeping the description tied to the offered disc without promising later edition content.

Red Ninja: End of Honour builds progression around Kurenai's stealth, the tetsugen wire and revenge in sixteenth-century Japan. New objectives bring systems together and demand increasing awareness. You learn which actions, equipment or routes fit a situation and immediately notice when timing or preparation can improve. This gives the campaign a clear rhythm without attributing features from other platforms or later reissues to this PS2 disc.

This description covers the physical PlayStation 2 edition of Red Ninja: End of Honour. The disc and product title determine the edition. This older boxed game includes its original paper manual unless the product title explicitly says the booklet is missing. A PlayStation 2 memory card is required to save progress and is not promised as an included accessory. Codes, accessories and historical network features count only when demonstrably present and usable.

Region and language

Our PlayStation 2 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

Red Ninja: End of Honour for PlayStation 2 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of Red Ninja: End of Honour

Tranji Studio developed Red Ninja: End of Honour; Vivendi Universal Games released the PS2 edition on 3 maart 2005. The project found its place in the series through Kurenai's stealth, the tetsugen wire and revenge in sixteenth-century Japan. This physical version is treated as the original PS2 release, so later patches, downloads, remasters and sequels are not silently added to the disc. Art direction, controls and progression were also reviewed in the original release context, keeping collectable content separate from later service changes.

The release arrived in a generation where larger worlds, faster storage and network services increasingly sat beside disc content. Campaign, local features and edition content are therefore separated here from accounts, servers and loose codes. This clarifies what historically belonged to Red Ninja: End of Honour and what was a later or external provision. Art direction, controls and progression were also reviewed in the original release context, keeping collectable content separate from later service changes.

The PlayStation 2 edition of Red Ninja: End of Honour was checked separately for platform, product title, delivery and original instructions. The description preserves this version's technical and content boundaries. Historical online features are not promised as available, while demonstrable solo and local disc content remains the baseline. Art direction, controls and progression were also reviewed in the original release context, keeping collectable content separate from later service changes.

Similar games for PlayStation 2

Tenchu: Wrath of Heaven is a concrete PlayStation 2 comparison for Red Ninja: End of Honour. Both share genre traits, but Red Ninja: End of Honour focuses on Kurenai's stealth, the tetsugen wire and revenge in sixteenth-century Japan. Tenchu: Wrath of Heaven uses different rules, progression or controls, changing objectives and session rhythm. The comparison clarifies its own character without attributing Tenchu: Wrath of Heaven's features to this edition.

Shinobido: Way of the Ninja is a concrete PlayStation 2 comparison for Red Ninja: End of Honour. Both share genre traits, but Red Ninja: End of Honour focuses on Kurenai's stealth, the tetsugen wire and revenge in sixteenth-century Japan. Shinobido: Way of the Ninja uses different rules, progression or controls, changing objectives and session rhythm. The comparison clarifies its own character without attributing Shinobido: Way of the Ninja's features to this edition.

Blood Will Tell is a concrete PlayStation 2 comparison for Red Ninja: End of Honour. Both share genre traits, but Red Ninja: End of Honour focuses on Kurenai's stealth, the tetsugen wire and revenge in sixteenth-century Japan. Blood Will Tell uses different rules, progression or controls, changing objectives and session rhythm. The comparison clarifies its own character without attributing Blood Will Tell's features to this edition.

Nightshade is a concrete PlayStation 2 comparison for Red Ninja: End of Honour. Both share genre traits, but Red Ninja: End of Honour focuses on Kurenai's stealth, the tetsugen wire and revenge in sixteenth-century Japan. Nightshade uses different rules, progression or controls, changing objectives and session rhythm. The comparison clarifies its own character without attributing Nightshade's features to this edition.

Onimusha 3: Demon Siege is a concrete PlayStation 2 comparison for Red Ninja: End of Honour. Both share genre traits, but Red Ninja: End of Honour focuses on Kurenai's stealth, the tetsugen wire and revenge in sixteenth-century Japan. Onimusha 3: Demon Siege uses different rules, progression or controls, changing objectives and session rhythm. The comparison clarifies its own character without attributing Onimusha 3: Demon Siege's features to this edition.