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Red Dead Revolver for PlayStation 2
Red Dead Revolver for PlayStation 2 follows bounty hunter Red Harlow through a fictional Wild West. Years after bandits murdered his parents, he searches for those responsible and takes jobs against outlaws along the way. The campaign consists of separate chapters with gunfights, horseback rides, train sequences and duels. Between assignments, you visit Brimstone to buy weapons and other unlocked items.
You shoot from a third-person perspective and use cover, rolls and various revolvers, rifles and explosives. Dead Eye slows the action and lets you mark several targets before Red fires quickly. Classic duels use separate timing: first you draw the weapon and then carefully place shots. Some chapters temporarily give you control of other characters with their own weapons and abilities.
The story campaign is for one player and follows fixed missions; this is not an open-world game like Red Dead Redemption. Local multiplayer lets up to four participants or computer-controlled opponents fight in arenas. Three or four human players require a PlayStation 2 Multitap and additional controllers. The PS2 version has no online multiplayer. Progress and unlocked content are stored on a memory card.
Region and language
Our PlayStation 2 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
Red Dead Revolver for PlayStation 2 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Red Dead Revolver
Red Dead Revolver began as a project by Angel Studios and Capcom. After Take-Two acquired the studio, the team continued as Rockstar San Diego, and Rockstar Games released the game for PlayStation 2 and Xbox in 2004. Development changed direction along the way, but the final game retained a striking arcade-like approach to classic western films. That background explains the striking mix of styles and ideas.
The presentation uses grainy image filters, exaggerated sounds and music from older spaghetti westerns. Instead of one continuous world, the team chose short chapters with changing locations and occasionally different playable characters. Dead Eye gave the shooting a recognizable slow-aiming mechanic. Local arenas used characters and areas made available through campaign progress.
Red Dead Redemption followed in 2010 with a different protagonist and a large open world. That sequel made the Red Dead name much better known, but also changed the structure considerably. Revolver remains a separate, linear western game about Red Harlow, with score ratings, bosses and brisk chapters. Later digital reissues do not change which features are present on the original PS2 disc.
Similar games for PlayStation 2
GUN also uses a western setting, horse riding and Dead Eye-like slowed shots, but offers a freely explorable area with side missions. Red Dead Revolver consists of separate chapters and arenas. GUN feels more open; Revolver more compact and more focused on scores, duels and bosses. Each mission therefore asks for a more clearly defined approach.
The Godfather combines third-person gunfights with an open city, vehicles and taking over businesses. Red Dead Revolver guides the player through fixed western missions without a free city structure. Both use aimed shooting and cover, but Revolver places more emphasis on reflexes and separate duels.
Mafia also tells a crime story with cinematic chapters and vehicles. Its gunfights are more cautious and the city connects many missions. Red Dead Revolver uses shorter arenas, faster action and a western presentation. Mafia seeks realism; Revolver the exaggerated style of old genre films.
Mercenaries gives considerable freedom to approach objectives with vehicles, explosives and air strikes. Red Dead Revolver defines route and assignment much more tightly. Both reward accurate shooting and offer varied weapons, but Mercenaries is a military sandbox and Revolver a linear western with duels.
Max Payne 2 uses slowed time to dive through modern gunfights and follows a dark crime story. Red Dead Revolver primarily slows time for marked Dead Eye shots and classic duels. Both are linear third-person shooters, but pace, weapons and presentation belong to different film genres.