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PlayStation 2

Rayman Raving Rabbids (No Manual) - PlayStation 2 - PS2

€ 6,99

In stock

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Rayman Raving Rabbids for PlayStation 2

Rayman Raving Rabbids for PlayStation 2 is a party game with short tasks involving rhythm, reactions and aiming. A group of crazed rabbits kidnaps Rayman and forces him to perform before a noisy audience. You try to win the trials to break his captivity. Each challenge first explains its own rules and controls. One may require precise reactions, another a steady rhythm or hitting targets with a toilet plunger.

A story day begins with four qualifying trials. Winning at least three opens the door to the final fifth trial. Rayman then returns to his cell, where you can listen to unlocked music and change clothing. Completed days can be replayed, and unlocked trials appear separately under Score. You therefore need not follow the whole story whenever you mainly want to improve a time or previous result.

This PS2 version uses the DualShock 2’s buttons and analogue sticks, not Wii motion controls. The story is single-player. In certain unlocked trials, two players can participate simultaneously with two controllers. Three or four participants take turns; that does not mean four simultaneous players in split-screen. Available co-operation or competition depends on the trial. Its own explanation therefore remains important when changing challenges.

Region and language

Our PlayStation 2 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

The manual is missing from this copy of Rayman Raving Rabbids for PlayStation 2. That is why the product title says “No Manual”. You receive the game in its box, without the instruction booklet. This makes the contents clear before you order.

The original printed manual usually contains at least English and often around six European languages. The languages vary by edition; Dutch is not always included. This information describes the original booklet and does not mean that it comes with this copy. A copy with a manual is offered separately when available.

The history of Rayman Raving Rabbids

Ubisoft Montpellier developed Rayman Raving Rabbids, and Ubisoft released the PS2 version in 2006. The game introduced the Rabbids as Rayman’s new opponents. Their unpredictable behaviour became the basis for short trials and visual jokes. Rayman remained the controlled character, but progress did not follow continuous platform areas as in Revolution or Rayman 3. The arena, days and return to a cell connected the separate tasks.

The spring 2006 announcement still described a broader adventure plan. The final PS2 manual shows what reached stores: days with qualifying events, a final trial and separately replayable challenges. That distinction matters when reading older information. Early promises do not prove a feature appears on this disc. The description therefore follows the final rules and controls explained in the original PS2 booklet.

Raving Rabbids also appeared on other systems, but controls and sometimes structure differ by version. Wii presentations can particularly confuse a PS2 purchase. Buttons, sticks and the described turn-taking belong here. Separate handheld editions likewise cannot establish identical content. This first encounter with the Rabbids shows Rayman’s world becoming a series of short contests, emphasising scores and repetition over lengthy exploration.

Similar games for PlayStation 2

Rayman 3: Hoodlum Havoc shares hero and comic tone, but uses a continuous solo adventure with jumps, fighting and temporary powers. Raving Rabbids instead teaches different short rules repeatedly. Both involve improving performance, but Rayman 3 progresses through a world, while this game more often concerns winning a trial or raising a score.

Rayman M also uses the same world for competition. It establishes rules for foot races and shooting arenas, making route knowledge and positioning increasingly important. Raving Rabbids changes tasks and control actions more often. Competition overlaps, but mastering a route in Rayman M differs from quickly understanding the next rabbit trial.

Super Monkey Ball Deluxe shares short challenges, precision and separate party games. Its main game moves a ball through courses by tilting the field. Raving Rabbids instead changes successful actions from rhythm to aiming. Both reward retries, but Monkey Ball’s consistent ball physics require different practice from the Rabbids’ varied trials.

SpongeBob SquarePants: Lights, Camera, Pants! on PS2 combines cartoon humour with local minigame competition. Participants try to earn roles in a Bikini Bottom production. Rayman connects tasks through captivity and the rabbit arena. Both use short trials, but SpongeBob’s production premise and Rayman’s day structure give different reasons to continue.

Crash Tag Team Racing shares slapstick and varied short activities. Its main structure consists of car races, combining vehicles and exploring a theme park on foot. Raving Rabbids builds progress around separate trials and the cell. Crash therefore demands more knowledge of connected routes, while Rayman mainly switches rules, scores and repeated attempts.