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Game Boy Advance

Rayman 3 - Game Boy Advance - GBA

€ 9,48

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Rayman 3 for Game Boy Advance

Rayman 3 for Game Boy Advance is a two-dimensional platform game in which you help Globox after he swallows a black Lum. You travel through forests, nightmare worlds and a pirate stronghold to find a solution. Along the way you free inhabitants from cages and collect yellow Lums. A world map lets you choose subsequent areas, while hidden places encourage you to return to previously visited levels. The screen scrolls sideways, so you mainly judge the distance to a ledge and the right moment to jump.

Rayman throws his fist at enemies and spins his hair like a helicopter to descend more slowly. Later, extra powers help with climbing, swinging and breaking through obstacles. Purple Lums provide handholds above chasms; green Lums mark a return point when you lose a life. Cages and Lums therefore also give you a reason to look above or below the main route. You do not receive every move right at the beginning.

You play the main adventure alone and save your progress on the cartridge. There are also local competitions for two to four players. Each player needs their own Game Boy Advance and appropriate GBA link cables. Single Pak supports two players with one cartridge; in Multi Pak, each player needs their own copy of Rayman 3. Those additional systems, cartridges and cables are not included.

Region and language

Our Game Boy Advance games are European editions, unless stated otherwise. This product contains a loose cartridge for the European market. A box is only included if explicitly stated in the product details. We note any different region in the product details. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

With Rayman 3 for Game Boy Advance, you receive a loose cartridge. A box and manual are not included unless we explicitly state otherwise in the product details. This is the standard way we supply this copy.

The history of Rayman 3

Ubisoft brought Rayman 3 to the European Game Boy Advance in February 2003. Ubisoft Montreal created a separate two-dimensional platform adventure for it. The home console versions used three-dimensional worlds, whereas this handheld release returns to side-scrolling jumps and drawn characters. Sharing a name therefore does not mean you follow exactly the same levels on a smaller screen. Globox and the black Lum connect the stories, but the routes, camera and structure differ clearly from the larger console versions.

Older ideas from the series also find a place. Rayman rescues captive inhabitants, collects Lums and again encounters pirates around Razorbeard. His helicopter hair and detached fists remain recognisable, while new moves gradually let him pass new obstacles. This gives progress two sides: reaching another area and looking back for rewards missed along the way. The world map connects the individual levels without requiring the handheld to use a freely rotating camera.

The cartridge appeared when the Game Boy Advance was receiving both older platform games and new side adventures. Rayman Advance had already brought the original adventure to the system; Rayman 3 added its own areas and link-cable competitions. The later Wii U rerelease brought back the solo campaign, but that digital version is not the same product as this GBA cartridge. It is precisely the separate screen for each participant that determines how the original local competitions work here.

Similar games for Game Boy Advance

Rayman Advance on Game Boy Advance likewise lets you jump sideways and use Rayman’s fist. It follows the fight against Mr. Dark through the original game’s worlds. Rayman 3 tells a different adventure involving Globox, Lums and returning pirates. You recognise the agile hero and his helicopter hair, but not the same route through the same landscapes. The gradual expansion of his moves in particular takes its own form here.

Spyro: Season of Ice on Game Boy Advance also combines jumping, collecting and freeing captive fairy-tale characters. However, Spyro walks through areas viewed diagonally from above, where you must also judge depth. Rayman 3 keeps the main action in a side view. Approaching a distant ledge therefore calls for a different eye: with Spyro you seek the correct direction across the terrain, with Rayman mainly the right moment to jump.

Spyro 2: Season of Flame uses fireflies to open a path through an isometric world on the same system. You freeze them with ice breath and also get short sections with other characters. Rayman 3 stays with one hero and a growing range of moves in its main adventure. Both reward searching beyond the direct route, but Rayman’s fist and helicopter hair lead to different solutions from Spyro’s breath attacks and glides.

Super Mario World: Super Mario Advance 2 shares the combination of side-scrolling jumps and a world map on Game Boy Advance. Mario and Luigi find secret exits that open new connections and can ride Yoshi. Rayman 3 uses cages, Lums and its own movement powers as a guide. Both let you revisit earlier levels, but Mario’s branching exits differ from searching for scattered rewards within Rayman’s areas.

Kirby: Nightmare in Dream Land on Game Boy Advance also offers drawn platform worlds, enemies and hidden passages. Kirby borrows powers from swallowed opponents and can inflate himself to float. Rayman 3 builds on Rayman’s established fist attack and moves acquired along the way. With Kirby, your approach often changes with the borrowed power; with Rayman, you learn to combine the same growing collection of moves with increasing precision.