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Ratchet & Clank: Size Matters for PlayStation Portable
Ratchet & Clank: Size Matters for PlayStation Portable begins with a holiday that quickly goes wrong. A girl named Luna is kidnapped, and Ratchet and Clank set out after her. Their search leads to the Technomites and a secret larger than the initial problem suggests. You jump through three-dimensional areas, strike with Ratchet's wrench and switch between firearms to deal with different groups of enemies.
Gadgets help you open routes and overcome unusual obstacles. Shrinking technology, for example, lets you reach environments hidden at normal size. Armour parts also let you assemble different outfits. Clank has sections of his own: you give small Gadgebots instructions and experience space battles as Giant Clank. Puzzles and other perspectives thus regularly break up the mix of shooting, jumping and collecting bolts.
The main adventure is for one player. For separate local battles, two to four players can connect through Ad Hoc, each with a wireless-capable PSP and their own copy of the game and Memory Stick Duo for their player profile. You can compete directly or in teams, including Deathmatch and Capture the Flag. The original internet support has ended; those online battles are not offered as a working feature. Local matches are not a shared story campaign.
Region and language
Our PlayStation Portable games are European editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
You receive the physical UMD edition. You need a PSP with a UMD drive to play it; a PSP Go cannot play this disc.
Manual
Ratchet & Clank: Size Matters for PlayStation Portable includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Ratchet & Clank: Size Matters
Sony released Ratchet & Clank: Size Matters in 2007 as the duo's first PlayStation Portable adventure. High Impact Games developed it rather than the series' original creator, Insomniac Games. Several team members had previously worked at Insomniac, including designer Lesley Mathieson. The story takes place after Ratchet: Deadlocked and deliberately opens with a holiday before another rescue mission takes the pair through alien worlds.
High Impact wanted to retain the familiar combination of weapons, humour and platforming. The studio therefore wrote its own PSP engine rather than directly copying PlayStation 2 technology. The tiny Technomites and the ability to shrink gave the portable adventure a theme of its own. Clank's separate assignments and the many different tools remained important too. The handheld version also received wireless matches for up to four players alongside the single-player story.
A PlayStation 2 release followed in 2008, with High Impact adapting the technology and parts of the multiplayer battles for the home console. That later version is not the origin of the PSP game. In the same year, the studio built on its handheld experience with Secret Agent Clank, giving the robot the lead role. Size Matters later returned in budget packaging such as Essentials. The original PSP release thus remained part of Sony's portable library alongside the new PlayStation 3 adventures.
Similar games for PlayStation Portable
Daxter for PlayStation Portable shares the cartoon-like humour and combination of jumping, climbing and fighting. His electric fly swatter and spray gun, however, form a smaller, cohesive toolkit than Ratchet's shooting arsenal. The spray jet lets you hover over gaps, while Size Matters uses shrinking technology and armour parts among other things. Both make equipment affect your route, but Daxter follows one exterminator in Haven City rather than a duo across different planets.
Secret Agent Clank on PlayStation Portable also comes from High Impact Games and uses the same comical science-fiction world. Clank plays the secret agent who must prove Ratchet's innocence, using stealth, spy gadgets and rhythmic actions. Size Matters more often keeps Ratchet in front with firearms and platforming challenges. Both alternate playable characters and types of assignment, but Secret Agent Clank builds its story around an investigation and has no separate multiplayer matches like Size Matters.
Jak and Daxter: The Lost Frontier for PlayStation Portable likewise combines comical characters, platforming and weapons in a science-fiction adventure. Jak and Daxter seek a solution to an eco shortage and encounter air pirates, making flight and aerial combat important. Size Matters follows Luna's kidnapping and the Technomites, with shrinking and Clank's own assignments providing different emphases. Both are journeys through strange worlds, but their vehicles and tools create different kinds of challenge.
God of War: Chains of Olympus on PlayStation Portable, like Size Matters, alternates action with climbing and puzzles. Kratos mainly uses chained weapons and magic against opponents from Greek mythology, whereas Ratchet chooses different firearms and gadgets. God of War tells its violent adventure in a much more serious tone. The similarity lies in switching between movement and fighting; humour, alien technology and equipment choices make Size Matters distinctly different.
MediEvil Resurrection for PlayStation Portable also offers humour, weapons and exploration, but in creepy Gallowmere. Sir Daniel Fortesque confronts Zarok and his army, while Size Matters builds its story around robots and alien technology. MediEvil mainly starts from the comical return of a clumsy knight. Ratchet's adventure revolves around a travelling duo and changing equipment. Both poke fun at their heroes without removing the fights and obstacles.