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PlayStation 2

Prince of Persia The Two Thrones - PlayStation 2 - PS2

€ 5,99

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Prince of Persia: The Two Thrones for PlayStation 2

Prince of Persia: The Two Thrones for the PlayStation 2 is an action-adventure game in which the prince returns to Babylon. His home city has been ravaged by war, and an enemy army hunts him. As he finds his way through streets and across rooftops, he also faces the Dark Prince: a darker side of himself seeking ever greater influence.

You use wall-running, jumps and climbing to cross buildings and approach enemies from above. Speed Kills let you eliminate an opponent if you get close unnoticed and follow prompts at the right moment. If discovered, combat continues with sword attacks and acrobatic movement. The city therefore often asks you to inspect a route before taking the next step.

At certain points, you play as the Dark Prince, who uses the chain-like Daggertail. This weapon also helps you swing to another location, opening different movements. Time powers correct recent mistakes, while chariot sequences change the pace between other sections. Prince of Persia: The Two Thrones connects climbing and fighting with Farah's return and the question of how the prince deals with his past. Babylon's streets, courtyards and rooftops form the route through that story.

Region and language

Our PlayStation 2 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

Prince of Persia: The Two Thrones for PlayStation 2 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of Prince of Persia: The Two Thrones

Prince of Persia: The Two Thrones was released in 2005 and concluded the Sands of Time trilogy. Ubisoft Montreal developed it for platforms including the PlayStation 2. After The Sands of Time's palace and Warrior Within's island, the prince returned to Babylon. Ubisoft presented the sequel as combining the first game's acrobatic foundation with the second game's expanded combat.

According to creative director Abdelhak Elguess, an early concept began with the prince in prison. It was intended to recall the original 1989 Prince of Persia and immediately establish him as a fugitive. The developers then chose Babylon. A city offered more room for varied routes and Mesopotamian influences than a single castle. Rooftops and height differences also became part of approaching enemies unseen.

The Dark Prince gave that design a second playable form. His Daggertail was both a weapon and a tool for reaching places the ordinary prince could not approach in the same way. The creators developed separate movements expressing his character. At the same time, they wanted a tone between the previous two games. Farah's return and the confrontation with the Dark Prince brought the trilogy's elements together in a concluding adventure.

Similar games for PlayStation 2

Prince of Persia: The Sands of Time begins the prince and Farah's journey in a palace full of traps and climbing routes. The dagger lets you rewind recent mistakes. The Two Thrones uses the same focus on movement but brings it to Babylon and adds Speed Kills. Both connect building layouts with acrobatic progress.

Prince of Persia: Warrior Within follows the prince on an island where past and present offer different routes. Its expanded fighting remains a recognisable foundation for The Two Thrones. There, the journey moves to a city and the Dark Prince gains his own weapon and movements. Both bring time powers and acrobatics together during the adventure.

Tomb Raider: Legend has Lara Croft find routes along walls, ledges and mechanisms. Recognising a reachable location and performing the right jump connects it to The Two Thrones. The prince can also use climbing routes to prepare a Speed Kill, while Lara uses her own tools and firearms.

God of War combines fighting with puzzles and movement through a mythological world. Chain weapons and alternating action with investigation are similarities. The Two Thrones uses the Daggertail only as the Dark Prince and emphasises wall-running and approaching unseen. Both require attention to movement and distance from opponents.

ICO has you seek a route out of a castle with Yorda. Rooms, beams and passages form puzzles solved through movement. Reading architecture connects it to The Two Thrones. The prince also gains expanded combat, Speed Kills and a second form, giving that same awareness of space different applications.