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PlayStation 2

Piratenplaneet De Schat Van Kapitein Flint - PlayStation 2 - PS2

€ 9,94

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Piratenplaneet: De Schat van Kapitein Flint for PlayStation 2

Piratenplaneet: De Schat van Kapitein Flint for PlayStation 2 is the adventure also known as Disney's Treasure Planet. Jim Hawkins finds a map to Flint's hidden loot and travels into space with Morph and Dr Doppler. You explore three-dimensional areas on foot and cover other sections on Jim's Solar Surfer. Jumping, fighting and collecting therefore alternate with speed, jumps and tricks on the hovering board.

Ancient beacons determine your progress. Some require collected Drubloons or energy, others a completed task. Enough activated beacons open a portal to the next destination. At special pads Morph temporarily becomes a tool: powerful arms break obstacles, a glider crosses chasms and a jetpack helps reach high ledges. You watch the hourglass and find the route that fits his new form within that time.

On the Solar Surfer you steer past cliffs and obstacles, jump gaps and perform grabs or spins. Shafts of light give the board extra speed in races against the clock. Other challenges instead require tricks or reaching collectibles. This is a single-player adventure. The map lets you return to unlocked areas to find missing treasures and complete beacons you have not yet activated.

Region and language

Our PlayStation 2 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

Piratenplaneet: De Schat van Kapitein Flint for PlayStation 2 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of Piratenplaneet: De Schat van Kapitein Flint

Bizarre Creations developed Disney's Treasure Planet for PlayStation 2. Sony Computer Entertainment and Disney Interactive presented it in America in 2002; the European edition followed in 2003. The film moved Robert Louis Stevenson's Treasure Island into a world of spaceships, cyborgs and distant planets. The game adopted this mixture of seafaring and technology. Jim's voyage aboard the RLS Legacy consequently alternated with journeys on foot through unfamiliar areas and rides on his Solar Surfer.

The beacons give the film journey its own game structure. A new destination is reached not simply because the story advances, but because you complete tasks in the environment. The map also preserves the option to return. Earlier areas therefore remain useful for further searching. A hidden Drubloon or a blocked passage remains a concrete reason to examine a familiar place more carefully and try a new approach.

Morph connects the characters to this structure. His changing body becomes a temporary tool, letting you read a landscape differently once you reach a Morph Pad. Surfing uses a second rhythm of movement, with speed and aerial tricks instead of careful exploration. That alternation defines the PS2 adaptation. The treasure-island story remains recognisable, but the journey consists of repeatable collection tasks, time trials and spatial problems for Jim and his little companion.

Similar games for PlayStation 2

Ratchet & Clank for PS2 shares the journey through strange planets and the mix of jumping and fighting enemies. Ratchet buys weapons and gadgets with bolts, while Jim activates beacons and temporarily uses Morph as a tool. Both involve finding what opens the next passage. Ratchet's equipment remains in his arsenal; Jim's Morph forms instead demand quick action within the time available at that location.

Jak and Daxter: The Precursor Legacy for PS2 links exploration to collecting Power Cells that open new routes. Jim uses beacons instead, often requiring a separate task. Both journeys give you reasons to revisit familiar areas. Jak moves through a continuous world, while Treasure Planet selects destinations on a map and alternates exploration on foot with separate Solar Surfer challenges. Progress consequently takes on a different rhythm.

Rayman 3: Hoodlum Havoc for PS2 also uses temporary powers to overcome obstacles. Rayman must act while a collected power remains active; Jim watches Morph's hourglass. The similarity lies in reading the environment first and then executing the move. Rayman's journey revolves around Hoodlums and punches, while Treasure Planet connects its time-limited tools to beacons, portals and a space voyage with surfing sections.

Stitch: Experiment 626 for PS2 also sends a Disney hero through alien areas. Stitch uses claws, a grappling hook and plasma blasters to collect DNA for Jumba. Jim seeks beacons and uses Morph to overcome chasms or heavy obstacles. Both are solo adventures in which a character's body affects the route. Stitch emphasises shooting and his own arsenal more; Jim alternates his journey on foot with his Solar Surfer.

The SpongeBob SquarePants Movie for PS2 also alternates platform action with set driving and sliding courses. SpongeBob and Patrick earn tokens for permanent new moves and improve attacks using Manliness Points. Jim opens routes by activating beacons and generally uses Morph temporarily. Both film games divide their journeys into different actions, but SpongeBob's expanding moves differ from repeatedly using a Morph Pad to tackle a local obstacle.