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PlayStation 2

Onimusha 2: Samurai's Destiny - PlayStation 2 - PS2

€ 19,98

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Onimusha 2: Samurai's Destiny for PlayStation 2

In Onimusha 2: Samurai's Destiny for PlayStation 2, Jubei Yagyu takes up arms against Nobunaga and his demonic army. After his village is destroyed, his quest leads through mines, forests, castles and the trading town of Imasho. This action adventure combines sword fighting with exploration and puzzles. You search for keys and objects, read clues and face enemies that cannot all be defeated with the same attack. Fixed camera positions give each environment its own appearance.

In combat, you alternate ordinary strikes with blocking, sidestepping and magical weapon techniques. A precisely timed Issen counterattack can defeat an enemy immediately. After fighting, you absorb the souls left behind to strengthen your weapons, among other things. You also make choices away from battle: gifts for Ekei, Magoichi, Kotaro and Oyu influence their friendship with Jubei. This can produce different encounters and story scenes, and sometimes gives you temporary control of an ally.

You play the adventure alone with a standard PlayStation 2 controller; the allies are not a second human player. The original PS2 controls have you turn the character and then move forwards or backwards relative to the direction he is facing. This requires attention when the camera view changes. In Imasho, you can buy items and exchange gifts, so taking time to explore also affects what follows. This edition retains the original 2002 design, without the new control options and additional aids of the later remaster.

Region and language

Our PlayStation 2 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

Onimusha 2: Samurai's Destiny for PlayStation 2 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of Onimusha 2: Samurai's Destiny

Capcom developed and published Onimusha 2: Samurai's Destiny in 2002 for PlayStation 2, with Motohide Eshiro directing. The sequel arrived a year after Onimusha: Warlords and introduced Jubei Yagyu as its new lead. The story again draws on sixteenth-century Japanese history, but gives Nobunaga supernatural forces. This makes it a fantasy story featuring historical names, not a faithful reconstruction of battles. Changing the hero also created room for new relationships and locations.

Jubei was given the appearance of the late Japanese actor Yusaku Matsuda. Capcom worked with Matsuda's family on his portrayal, while designer Keita Amemiya contributed to the visual world. In the original announcement, the publisher highlighted larger environments, expanded sword fighting and more interaction with supporting characters. Imasho and the gifts reflect that final choice: the sequel has you not only fight demons, but also determine which people become closer to Jubei.

The friendship system set this second instalment apart within the original series. Different allies can lead to different scenes and playable sections, allowing another journey to reveal new events. At the same time, the familiar souls, magical weapons and carefully chosen camera positions remained. Capcom's annual report already noted strong Japanese sales shortly after release. Later Onimusha games developed their own approaches, and much later this adventure received a remaster. The PS2 game offered here remains the original version, with its own controls and presentation.

Similar games for PlayStation 2

Onimusha: Warlords for PlayStation 2 shares fixed camera positions, sword fighting, magical weapons and soul collecting. It follows Samanosuke in a more compact adventure around a threatened castle. Onimusha 2 gives Jubei more room for encounters in Imasho and relationships with different allies. Gift giving and the resulting scenes particularly change the structure: alongside your fighting ability, the way you treat other people has more influence.

Onimusha 3: Demon Siege on PlayStation 2 builds on fighting demons and upgrading weapons, but alternates between Samanosuke and Jacques in different eras. Interaction between those storylines forms an important part of the puzzles. Onimusha 2 concentrates on Jubei and his relationships in old Japan. Here, gifts and friendships provide variety, while the third game draws its variation mainly from the two protagonists and their locations.

Devil May Cry for PlayStation 2 also has you fight demons and expand your attacks, with fixed camera angles framing the action. Dante, however, combines his sword with firearms and aerial fighting, focusing on fast attack chains. Onimusha 2 places more weight on blocking, positioning and precisely timed counterattacks. Conversations and gifts in Imasho also interrupt the fighting in a way that Dante's more combat-focused missions do not.

Genji for PlayStation 2 also uses a fantasy version of historical Japan, with swords, supernatural powers and combat in which timing matters. You switch between the agile Yoshitsune and the powerful Benkei. Onimusha 2 keeps Jubei at its centre and brings allies forward depending on your relationships. Genji emphasises the differences between two regular fighters; here, gifts and branching events add a social layer to the action adventure.

Castlevania for PlayStation 2, internationally known as Lament of Innocence, also combines monsters, puzzles and exploration of dangerous buildings. Leon Belmont mainly fights with his whip and secondary weapons in three-dimensional halls. Onimusha 2 chooses a Japanese setting, character-relative controls and swords strengthened with souls. Both require attention to enemy attacks, but interaction with Jubei's allies has no direct equivalent in Leon's journey through the vampire's castle.