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Need for Speed: Carbon for PlayStation 2
Need for Speed: Carbon for PlayStation 2 has you fight for territory with your own crew in the night-time city of Palmont City. You win races to take over the position of other teams and challenge their leaders. During certain events, a teammate helps in a specific role, for example by hindering a rival or showing a route. You therefore choose not only a car, but also the support that fits the next task.
Your garage contains tuners, muscle cars and exotics, with differences in cornering, acceleration and speed. You buy performance parts and change the appearance of your car. Autosculpt lets you adjust the shape of certain body parts yourself. On the streets, you alternate between circuit races, sprints and other challenges, while drift events require a different approach to steering. Police can pursue you in the meantime, so a drive through the city can also become an escape.
Canyon duels take you onto narrow mountain roads. First you follow an opponent, earning points by staying close; then the roles reverse and you try to maintain enough distance ahead. Corners and the edge of the road leave little room for mistakes. Alongside the career are separate challenges and single races. On PlayStation 2, two players can race each other locally in split screen.
Region and language
Our PlayStation 2 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
Need for Speed: Carbon for PlayStation 2 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Need for Speed: Carbon
Need for Speed: Carbon was released in 2006 for PlayStation 2. EA Black Box in Vancouver developed the game and Electronic Arts published it. After Most Wanted from 2005, the career shifted from one rival list to competition between crews. The night-time Palmont City visually reconnected with the Underground period, while the police from Most Wanted remained. The series therefore brought together several elements from its recent past.
EA presented canyon racing as an important new premise. Mountain roads were intended to make players consider distance, position and an approaching corner differently from a broad city street. The garage also received a new addition: Autosculpt turned choosing parts into a process in which you could adjust some shapes further. The crew also gave racing a team context, so choosing an ally became part of preparing for an event.
Carbon arrived during the transition between console generations. Alongside PlayStation 2, Electronic Arts announced versions for systems including PlayStation 3, Xbox 360 and Wii, with differences between them. This PlayStation 2 release contains the original standard version of Carbon. In 2007, Need for Speed chose organised racing events with ProStreet. Carbon therefore remained the game from that period in which territory, night-time city streets and canyon duels determined the career structure.
Similar games for PlayStation 2
Need for Speed: Most Wanted has you climb the Blacklist in Rockport by completing races and pursuit requirements. Your reputation with the police is part of progression. Need for Speed: Carbon uses a city divided between crews, with territory captures and canyon duels as milestones. Help from a teammate adds another choice.
Need for Speed: Underground 2 shares the night-time city, finding races and building a customised car. Your garage grows through new parts and events. Need for Speed: Carbon adds Autosculpt, three recognisable car classes and crew roles, while competition for districts helps determine your next opponent.
Need for Speed: Hot Pursuit 2 combines direct car selection with road races and police chases. You complete separate events in different environments. Need for Speed: Carbon keeps you in the same city and with the same crew for longer. Car modifications, captured districts and won duels become parts of one continuous career.
Burnout Revenge rewards targeted collisions and lets you knock aside smaller traffic cars travelling in the same direction to hit rivals. Boost and route choice support that attack. Need for Speed: Carbon ties racing more closely to your garage and crew, while canyon duels require careful control of the distance to one opponent across two runs.
Midnight Club 3: DUB Edition offers open cities, real vehicles and many ways to change their appearance and performance. Junctions and free routes affect how a race develops. Need for Speed: Carbon connects that street-racing atmosphere to territories and specialised teammates. Canyon duels also add a defined contest over distance and position.