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PlayStation 2

NBA Street - PlayStation 2 - PS2

€ 9,98

Currently sold out

Shop with confidence at NexWave GamesProfessionally cleaned and testedDispatched next working day2-month functional warranty

Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

NBA Street for PlayStation 2

NBA Street for PlayStation 2 is an arcade basketball game with three-on-three matches on outdoor courts. NBA players and fictional street legends meet in a game emphasising tricks, dunks and quick transitions. You create space with the ball, pass or drive straight to the basket. Smaller teams keep individual actions visible, while a good pass can still turn a difficult attempt into an open dunk.

Tricks and linked actions fill a meter for a Gamebreaker. This attack can score points while also taking points from opponents. Stylish play is therefore tied to the score’s development. You still need to retain possession and finish the attack. In defence, you try to block a shot or steal the ball before quickly taking your team to the other end.

Street School teaches the controls, while City Circuit takes you through opponents and courts. You can create a player and unlock rewards. Hold the Court adds short matches and challenges. Play alone against the computer or locally with two players, each using a controller; no Multitap is required. This is the original NBA Street from 2001, not Vol. 2, V3 or Homecourt with their later additions.

Region and language

Our PlayStation 2 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

NBA Street for PlayStation 2 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of NBA Street

Electronic Arts released NBA Street for PlayStation 2 in 2001 under EA Sports BIG. NuFX and EA Canada worked on a basketball game that did not aim to simulate the whole league. SSX had already shown how this label could combine sport with exaggerated movement. NBA Street used smaller teams, outdoor courts and familiar NBA names. Passing and scoring remained recognisable, but tricks and huge jumps became part of match logic.

The Gamebreaker linked spectacle directly to the score. A successful sequence did more than look impressive: it could change the score on both sides. Deciding when to take risks therefore became part of a regular attack. City Circuit and player creation also gave short matches a longer progression. You gathered new possibilities while improving passes, blocks and protection of possession against opponents.

A GameCube edition followed in 2002. Vol. 2 and V3 later expanded the formula with new moves and systems, including more elaborate use of the Gamebreaker. Those additions do not retrospectively belong to the first game. The original PS2 disc shows the initial combination of NBA stars, street legends and a score-affecting trick system. It begins a series in which performing a stylish move became as much a sporting decision as choosing a shot.

Similar games for PlayStation 2

NBA Street Vol. 2 builds on NBA Street’s three-on-three matches and tricks on PS2. The sequel broadens the NBA generations represented and lets you save a Gamebreaker for a second level. The original retains its own City Circuit and first meter system. Shared street basketball therefore does not put every sequel move and scoring rule on the first disc.

NBA Live 2004 uses the same sport on PS2 but emphasises regulation matches, full teams and club development in Dynasty. NBA Street reduces team sizes and links stylish actions to a score-changing meter. Passing, shooting and defence remain important in both. Risking a trick in Street, however, earns a different reward from the regular NBA structure.

FIFA Street 2 also uses small teams, street courts and Gamebreaker-building tricks on PS2. Football involves dribbling past defenders and shooting at a small goal. NBA Street shifts teamwork towards rebounds, blocks and passes to the basket. The shared idea of style as a competitive tool therefore produces different spaces, defensive reactions and moments to finish an attack.

SSX Tricky and NBA Street show how EA Sports BIG linked spectacular moves to meters on PS2. SSX Tricky uses jumps and snowboard tricks to build boost downhill. NBA Street uses dribbles, dunks and combinations for a Gamebreaker. Both ask you to turn style into an advantage, but basketball also requires managing possession and teammates.

Tony Hawk’s Underground, like NBA Street, asks you to link actions and time the next movement on PS2. The skateboarding game builds combos around rails, jumps and balance, with tasks in a personal story. NBA Street lets opponents steal the ball and links tricks to a team score. Protecting a long combination therefore has a different meaning.