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PlayStation 2

NBA 2K6 - PlayStation 2 - PS2

€ 2,98

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Shop with confidence at NexWave GamesProfessionally cleaned and testedDispatched next working day2-month functional warranty

Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

NBA 2K6 for PlayStation 2

NBA 2K6 for PlayStation 2 lets you build an attack with passes, runs and different ways of approaching the basket. The Shot Stick uses the right analogue stick for your shot. Its direction determines, among other things, whether you finish a layup on the left or right; releasing at the right moment also matters for a jump shot. A strong player under the basket therefore calls for a different approach from a perimeter shooter. Without the ball, you try to block shots and read the passing lane.

The Association connects games to running an NBA club. You manage the squad, hire staff and follow potential new players through scouting. In 24/7, you instead create your own basketball player and improve him through training and challenges. That personal development gives you different objectives from a whole club's results. The Crib also connects played games to earned credits, which you use to furnish your own space, buy music and unlock small games. Even individual games therefore have an additional reward.

You play against the computer or locally with up to eight participants at the same time. Everyone uses a separate controller; eight players require two PS2 Multitaps. Two controllers are enough for a two-player match. The V.I.P. profiles also let the computer imitate an opponent's saved playing behaviour. This allows you to practise against recognisable habits when that person is not playing. Old online features are not promised as a current service.

Region and language

Our PlayStation 2 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

NBA 2K6 for PlayStation 2 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of NBA 2K6

Visual Concepts developed NBA 2K6 for 2K Sports. The PS2 version appeared in North America in 2005 and reached Europe in 2006. It followed ESPN NBA 2K5 in the annual basketball series. Shaquille O'Neal appeared on the cover and contributed to motion-capture work. His presence matched the attention to different player qualities: a big man close to the rim should not feel the same as a nimble dribbler or a long-range shooting specialist.

The Shot Stick was an important change to the controls. Shooting was connected to a direction and a movement of the right stick, while IsoMotion expanded the dribbling controls. Preparing an attack and finishing it thus became clearly separate actions. The player had not only to recognise an opportunity but also to choose how to execute it. Different layups and dunks acquired their own place within the same attack, depending on the space available and the basketball player's abilities.

Away from games, Visual Concepts continued building club management in The Association and personal development in 24/7. Scouting, staff and feedback added decisions to running a club. The Crib added collectible rewards to played games. The later Xbox 360 release arrived in a different hardware phase, but the PS2 version already had this combination of direct controls, club management and an individual player as its own independent structure.

Similar games for PlayStation 2

NBA 2K7 on PS2 retains the Shot Stick and The Association from NBA 2K6. You therefore recognise both finishing an attack with the right stick and working on a squad across several seasons. NBA 2K6 also has its personal 24/7 route, which is not part of the PS2 sequel in the same form. The difference is therefore not just an updated team, but also the choice between club management and your own player route.

NBA 08 on PS2, with The Life: v.3, also offers a longer thread around basketball players beyond a single game. It follows a written story about Coach T.'s final season and lets you experience different starting positions. NBA 2K6 puts the development of a created player in your hands through 24/7 and adds The Association for club management. Both combine court action with progress, but their story, scale and starting point differ.

NBA Street on PS2, like NBA 2K6, uses passing, shooting and defending with familiar NBA names. The smaller street teams and tricks make the execution different, however. A Gamebreaker there can add points and remove them from the opponent. NBA 2K6 keeps ordinary NBA games central and lets you shape shots with the Shot Stick. The personal route in 24/7 offers another setting, but does not simply adopt Street's scoring rules.

NBA Street Vol. 2 shares NBA 2K6's interest in individual basketball abilities and NBA players. On PS2, Street translates this mainly into three-on-three matches, tricks and saving a Gamebreaker for a higher level. NBA 2K6 gives greater weight to a full team and the development of a club. In both, you need to get past a defender, but the reward for a striking move and the structure of a longer session differ.

NBA Live 2004 and NBA 2K6 on PS2 let you play with full NBA teams and follow a club over the longer term. Dynasty in Live occupies a similar place to The Association in 2K6. The Shot Stick gives NBA 2K6 its own way of executing shots and layups. In addition, 24/7 offers personal player development alongside club work. The shared sense of competition therefore comes with different emphases in controls and progress.