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PlayStation 2

MX Superfly - PlayStation 2 - PS2

€ 4,97

In stock

Shop with confidence at NexWave GamesProfessionally cleaned and testedDispatched next working day2-month functional warranty

Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

MX Superfly for PlayStation 2

MX Superfly for PlayStation 2 combines motocross races with freestyle: sometimes your finishing position matters, while at other times a long jump with a well-executed trick earns the points. You ride as competitors including Ricky Carmichael or create your own rider for your career. On outdoor tracks and in supercross stadiums, you learn to link corners, bumps and landings together. Compressing the suspension at the right moment helps you jump higher or farther.

You can start a separate racing or freestyle career. You choose a name, race number, bike and gear, then work towards more wins or higher trick scores. When jumping, you also need to watch your landing: trying an extra trick is worth little if you crash afterwards. Individual races and small challenges add variety. These might focus on a particular jump or a playful task instead of simply completing a series of laps.

The Track Editor lets you place and rotate ramps, platforms and other obstacles in your own stunt arena. After a test ride, you can adjust the layout further so successive jumps fit together better. You play alone or with up to two players on the same console; competing against each other requires two controllers. The combination of a racing career, a freestyle career and homemade jumps gives you different ways to keep improving your control of the same bike.

Region and language

Our PlayStation 2 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

This edition of MX Superfly comes in a PAL case with a French age rating on the front. Please therefore expect French text on the packaging.

Manual

MX Superfly for PlayStation 2 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of MX Superfly

THQ released MX Superfly for PlayStation 2 in 2002. Pacific Coast Power & Light developed the game as a follow-up to MX 2002 featuring Ricky Carmichael. The famous motocross rider remained associated with the series, but the expansion mainly concerned what you could do beyond ordinary races. European promotion specifically highlighted the combination of motocross, supercross and freestyle. This gave jumps and tricks their own place alongside racing.

The British presentation tied in with a real freestyle event. THQ showed the PS2 version at the Have a Go Show near Plymouth in August 2002, combining the demonstration with performances by motocross riders. The European release followed that autumn. The stunt track builder fitted this emphasis on experimentation: players could practise existing jumps and also decide where ramps and obstacles would stand. The separate freestyle career developed the same idea further.

In THQ's motocross history, Superfly belongs to the Pacific Coast Power & Light period rather than Rainbow Studios' later work. Rainbow took a different direction with MX Unleashed in 2004, offering larger free-roaming areas and its own approach to handling. MX vs. ATV Unleashed then added quads. Superfly shows the earlier formula: a recognisable top athlete, separate racing and stunt careers, and an editor that lets you prepare the next jump yourself.

Similar games for PlayStation 2

MX Unleashed retains the motocross foundation but places more emphasis on the relationship between rider, bike and uneven terrain. Its free-roaming areas also contain challenges involving other vehicles. In MX Superfly, you instead create a stunt arena yourself by placing ramps and obstacles. Both games reward a well-prepared jump; Unleashed mainly teaches you to read a landscape, while Superfly also lets you alter the place where you will jump.

MX vs. ATV Unleashed pits bikes against quads and adds bonus vehicles such as monster trucks. The variation therefore comes not only from different tracks but also from switching to a vehicle that steers and lands differently. MX Superfly sticks with motocross riders, giving their racing and freestyle careers separate space. They share jump timing and tricks; the main difference is building your own stunt tracks versus having more vehicle variety.

The PS2 version of MX vs. ATV Untamed organises several disciplines in its X-Cross tournament. You switch between event types while working towards new vehicles and gear. Superfly instead lets you choose between a racing career and a freestyle career, and also includes its own stunt track builder. Both use individual challenges to test your vehicle control, but Untamed more often leads you through a varied event schedule rather than one chosen career.

ATV Offroad Fury 2 trades bikes for four-wheeled quads. Free riding, races and stunts feel familiar, but the different vehicle balance changes how you enter a corner and absorb a landing. Superfly keeps the motocross rider at the centre and offers a separate freestyle career with a stunt track editor. There is overlap for anyone who enjoys exploring terrain; Superfly provides a more specific building tool for those wanting to test their own sequence of ramps.

Tourist Trophy also lets you practise the interaction between bike and rider, but on paved circuits with braking points, racing lines and licence tests. Superfly instead focuses on suspension, big jumps and tricks over dirt terrain. A clean landing takes the place of a precisely executed corner exit. Both games require repetition to get to know a bike, but you practise very different actions and receive different objectives for each ride.