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MotoGP 3 for PlayStation 2
MotoGP 3 for PlayStation 2 brings the riders and racing motorcycles from the 2002 season together on fifteen real circuits. You choose a team and learn where to brake, turn in and accelerate again. The rider's position and separate front and rear brakes help you guide the motorcycle through a corner. The cockpit view lets you look past the instruments and through the windscreen, making a familiar track look different from the view behind the motorcycle.
You can enter individual races, follow a season or work on a lap time without opponents. Simulation handling and braking assistance are adjustable, letting you decide how much control to take on. Challenge divides practice into one hundred tasks with different performance goals. Medals unlock extra content, while Legends lets you race famous riders from earlier years. Alongside the real circuits, twenty fictional tracks offer other routes to try.
Locally, up to four players can race each other simultaneously in split-screen. Three or four participants require a PlayStation 2 Multitap and one controller per player. With two controllers, you can also run a series of Grand Prix races and collect points across different tracks. This gives a duel a longer arc: one strong lap helps, but across several races, staying upright and reaching the finish without mistakes also count.
Region and language
Our PlayStation 2 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
MotoGP 3 for PlayStation 2 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of MotoGP 3
MotoGP 3 appeared in 2003 as the third entry in Namco's motorcycle racing series for PlayStation 2. Sony Computer Entertainment Europe brought the game to the European market that spring. Its content follows the premier class of the 2002 season, with riders, teams and machines from that period. This marked a turning point in the sport: new four-stroke motorcycles raced alongside the existing two-stroke machines. The game thus records a specific phase of Grand Prix history.
Namco further expanded the original design after the first MotoGP offered five circuits and MotoGP 2 provided ten. The third game reached fifteen real tracks and added separate fictional circuits. The new cockpit view changed how a ride was presented, while the controls placed more emphasis on rider position and using two brakes. These additions made practice about more than simply following the same line ever faster.
Playing with others also expanded. Two-player duels gave way to races with up to four participants on one console, alongside a separate two-player Grand Prix format. The hundred challenges also offered short goals outside a full season. This combination belongs to Namco's 2003 PS2 release. THQ's similarly named MotoGP 3: Ultimate Racing Technology is a different game for other systems; its season data and features do not automatically belong to this edition.
Similar games for PlayStation 2
The original MotoGP on PlayStation 2 places the same emphasis on learning braking points and controlling a racing motorcycle. It contains five circuits and lets a maximum of two players race each other. MotoGP 3 expands this to fifteen real tracks, extra fictional routes and four-player races with the right accessories. The first game therefore offers less variety, while the third builds more circuits and broader local competition around the same riding skills.
MotoGP 2 is the intermediate step, with ten circuits, rain and races against former champions. MotoGP 3 retains that idea of professional races and historical riders but offers more tracks and one hundred challenges. Its cockpit view also places you behind the windscreen. In both games, you can follow a season or simply improve a time. The third entry mainly adds more variety and expanded controls to that familiar structure.
MotoGP 4 moves to the 2004 season and adds the 125cc and 250cc classes alongside the premier category. MotoGP 3 concentrates on the top-class machines from 2002. Both let you race real riders and support four local participants with a Multitap. The main difference lies in the motorcycle selection: the fourth game also lets you learn how to carry speed through a corner using lighter racing classes.
Tourist Trophy also makes riding position and balance important parts of motorcycling, but lets you earn varied machines through tests and challenges. MotoGP 3 places you within professional teams and a recognisable racing year. Tourist Trophy's licences and motorcycle collection give progress a different goal from scoring points in a Grand Prix season. Both reward practice, but one collection revolves around different motorcycles and the other around racing an official field of riders.
Gran Turismo 3: A-Spec shares the importance of a good racing line, vehicle setup and repeated practice laps. You drive cars and finance a growing garage yourself with race winnings. MotoGP 3 uses teams and racing motorcycles, placing greater emphasis on rider position and measured braking. Both games give you room to improve, but building the car collection involves more purchasing decisions than MotoGP 3's season races.