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Mortal Kombat: Deadly Alliance for PlayStation 2
Mortal Kombat: Deadly Alliance for PlayStation 2 centres on the alliance between the sorcerers Shang Tsung and Quan Chi. Familiar fighters such as Scorpion, Sub-Zero and Sonya Blade oppose their partnership. You fight one-on-one in three-dimensional arenas, with room to sidestep. Alongside punches, kicks and special attacks, most warriors use three fighting styles: two unarmed styles and a weapon style.
During a fight you can switch styles and link attacks together. A weapon’s reach calls for a different distance than a short string of punches. Konquest teaches the characters’ techniques through challenges. Practice lets you repeat moves without immediately having to defeat a whole series of opponents. Blocking, maintaining distance and choosing the right moment remain just as important as attacking.
You can work through Arcade alone or fight a second player locally. Earned Koins open coffins in the Krypt, which hide characters, arenas and costumes among other rewards. Continued play therefore also provides new choices for later fights. Bloody finishing moves and Fatalities are part of this instalment, but its core remains recognising attacks and punishing a missed strike.
Region and language
Our PlayStation 2 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
The manual is missing from this copy of Mortal Kombat: Deadly Alliance for PlayStation 2. That is why the product title says “No Manual”. You receive the game in its box, without the instruction booklet. This makes the contents clear before you order.
The original printed manual usually contains at least English and often around six European languages. The languages vary by edition; Dutch is not always included. This information describes the original booklet and does not mean that it comes with this copy. A copy with a manual is offered separately when available.
The history of Mortal Kombat: Deadly Alliance
Midway first released Mortal Kombat: Deadly Alliance in 2002; Europe followed in 2003. The game continued the series on platforms including PlayStation 2 and Xbox, building a new combat system around three-dimensional movement. Rather than putting every difference into a single set of attacks, it gave each warrior multiple styles. Switching between unarmed techniques and a weapon consequently became a visible part of combat.
The title refers to Shang Tsung and Quan Chi, who together change the balance of power in the story. Returning names such as Raiden and Sub-Zero stood alongside new warriors. Konquest provided this cast with a series of lessons and challenges. Here it is not yet a freely explorable adventure as in the later Deception. Its main purpose is to teach how the fighters’ styles, combinations and special attacks work.
The Krypt also offered another form of progression beyond winning matches. Players earned different kinds of Koins and spent them on hidden rewards. Costumes, images and playable content became part of a gradually growing collection. Deadly Alliance thus provided a foundation for the subsequent three-dimensional instalments: Deception expanded the side activities, while this earlier game keeps its focus on switching styles, practising and unlocking new content.
Similar games for PlayStation 2
Mortal Kombat: Deception builds on the three fighting styles and the Krypt. It adds features including combo breakers, hazardous arena elements and a larger Konquest adventure. Deadly Alliance mainly uses Konquest as a practice sequence for each character. Both combine weapons and unarmed techniques, but Deception provides more activities outside the standard duel.
Soulcalibur II shares three-dimensional arenas, sidestepping and an emphasis on distance. Weapons define almost the entire fight there, whereas Deadly Alliance lets you switch between a weapon style and two unarmed styles. Ring-outs play a clear role in Soulcalibur II. Mortal Kombat also places more emphasis on special attacks, bloody finishing moves and Krypt rewards.
Def Jam: Fight for NY also combines several fighting styles, but develops a custom fighter through street fights and a hip-hop story. Spectators and objects around the fighting area can become part of the action. Deadly Alliance uses fixed characters with their own styles and supernatural attacks. Both combine techniques, but the rules and surroundings of a fight differ considerably.
Tekken 5 also centres on three-dimensional duels, sidestepping and recognising attack patterns. Each fighter has an extensive move list rather than Deadly Alliance’s three switchable styles. Tekken also does not use a collection of Fatalities to finish matches. Both offer plenty of combinations to practise, but require you to adjust your timing and defence.
Fight Night Round 2 turns the duel into a boxing match where punches, guarding and stamina determine distance. Deadly Alliance adds kicks, weapons and supernatural techniques, and lets you move sideways around an arena. Both require reading an opponent, but boxing restricts your tools far more. A boxer’s career also differs from the Arcade sequence and the Krypt.