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Game Boy Advance

Monster Force - Game Boy Advance - GBA

€ 4,99

In stock

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Monster Force for Game Boy Advance

Monster Force for Game Boy Advance is an action game in which you shoot your way through mazes as a young movie monster. Frank, Drac and Wolfie set out to find the missing Dr. Victor Frankenstein. Meanwhile, strange pumpkin creatures have taken over Monsterland. You view the corridors from an angled overhead perspective, dodge attacks and look for switches that open passages. You cannot always dash straight to the exit: obstacles, enemies and blocked routes first force you to find a way through the area.

Each monster has its own shot. Charging your attack unleashes a more powerful Force Combo; firing a short sequence of shots performs a different attack. Along the way you collect atoms to spend on tools and relics at Igor’s shop. These can support your health or attack power, for example. You therefore choose not only where to stand, but also which items to take with you. Trials and boss battles appear between the regular areas.

You play the quest alone. You can save after completing a level; the cartridge provides three save slots. You can also fight another player locally in unlocked arenas, with two players in total. Each player needs their own Game Boy Advance and their own Monster Force cartridge, plus one GBA Game Link cable connecting the two systems. The additional handheld, cartridge and cable are not included. The arenas are separate matches, not a shared campaign.

Region and language

Our Game Boy Advance games are European editions, unless stated otherwise. This product contains a loose cartridge for the European market. A box is only included if explicitly stated in the product details. We note any different region in the product details. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

With Monster Force for Game Boy Advance, you receive a loose cartridge. A box and manual are not included unless we explicitly state otherwise in the product details. This is the standard way we supply this copy.

The history of Monster Force

Digital Eclipse developed Monster Force for Game Boy Advance, and Universal Interactive released it in 2002. Universal used familiar movie monsters as a starting point, but gave them young, cartoon-style forms and a world of their own. The vampire, werewolf and Frankenstein’s monster become heroes searching for their creator. The threat instead comes from an army of strange pumpkins. The game thus tells an adventurous monster story in which the main characters themselves stand alongside the inhabitants.

The story begins with the brothers Victor and Percy Frankenstein. After their experiments frighten the neighbours, they move to Monsterland with their creations. Victor takes Frank, Drac and Wolfie under his wing, until he disappears following a night in his laboratory. This background connects the different mazes and gives the journey to Percy’s castle a purpose. Igor helps with items along the way, while the atoms you find retain their value beyond an individual battle.

The original manual shows how the design combines shooting action with preparation: normal shots, charged attacks, relics and a shop all sit alongside each other. The angled overhead view keeps approaching enemies and passages on screen together. For its European autumn schedule, Universal announced an October 4 release during its August 2002 presentation. Monster Force appeared there alongside other GBA releases, including Spyro 2: Season of Flame. It became a standalone handheld game with its own characters and arenas.

Similar games for Game Boy Advance

Shining Soul on Game Boy Advance shares the real-time combat, choice of different heroes and attention to equipment. It places greater emphasis on classes, weapons and an adventurer’s development. Monster Force mainly has you dodge projectiles and aim your own shots in compact mazes. Igor’s shop adds preparation, but your distance from enemies remains immediately important in every fight.

Boktai: The Sun Is in Your Hand on Game Boy Advance also combines an angled overhead view with monsters and a ranged weapon. Django can sneak, however, and uses a solar weapon that works with the light sensor in his cartridge. Monster Force centres on young monsters who are the heroes themselves and attack with their own projectiles. You choose attacks, dodges and items, without Boktai’s sunlight system.

Spyro: Season of Ice on Game Boy Advance was also made by Digital Eclipse for Universal. Both games show their worlds from an angled overhead view and feature fantasy characters helping others. Spyro has you jump, glide and search for fairies and gems. Monster Force keeps the focus on shots, groups of enemies and passages through mazes. Here the same perspective calls for room to dodge rather than a safe landing spot.

The Legend of Zelda: The Minish Cap on Game Boy Advance also combines combat with finding a route through blocked areas. Link uses items and can shrink to discover new paths. Monster Force uses a fixed selection of young monsters, projectiles and tools you can buy. In Zelda, a new item often changes how you investigate a room; here, approaching attacks constantly change your position.

The Scorpion King: Sword of Osiris on Game Boy Advance is another action adventure from Universal’s 2002 line-up. It has Mathayus jump through side-scrolling areas and fight enemies with weapons. Monster Force gives you room to move around groups of opponents from an angled overhead view. Both use a movie-related world, but here firing directions and corridors determine the combat, while Mathayus mainly has to cross distances and heights from a side-on perspective.