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Mission: Impossible – Operation Surma for PlayStation 2
In Mission: Impossible – Operation Surma for PlayStation 2, you pursue the Surma Corporation as Ethan Hunt. The company possesses ICEWorm, a computer virus capable of penetrating secure systems. You infiltrate guarded locations, gather information and try to stop the organisation's plans. Luther Stickell and other IMF colleagues support you remotely. On the ground, you are the one who must wait for a guard to turn away, avoid a camera and reach the next door unseen.
Your equipment gives you several ways to clear a route. A sonic viewer reveals what lies behind a closed door. The electronic weapon can disrupt cameras, place sounds as distractions and attach a tracking device to a target. A tranquilliser pistol helps incapacitate a guard without starting a gunfight. Afterwards, you must still prevent anyone from discovering the body. Getting the sequence of actions right often matters more than moving forward quickly.
You control Ethan with a standard PlayStation 2 controller in a single-player campaign. The map guides you towards the next objective, but does not automatically display every nearby enemy. Observe the room and its security first. If discovered, you can sometimes escape with a quick attack, while in other situations an alarm causes the mission to fail. The story uses the Mission: Impossible film world for its own operation rather than recreating one film scene by scene.
Region and language
Our PlayStation 2 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
Mission: Impossible – Operation Surma for PlayStation 2 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Mission: Impossible – Operation Surma
Paradigm Entertainment developed Mission: Impossible – Operation Surma for Atari. The game appeared on PlayStation 2 in 2003, at a time when stealth action was establishing a visible place alongside conventional action shooters. The developers used the familiar IMF organisation and Ethan Hunt, but wrote a separate operation around Surma and the ICEWorm virus. This allowed them to create new locations and their own sequence of infiltrations without having to follow every important moment from an existing film.
Atari presented the project with a strong emphasis on spy equipment, disguises and cooperation within Ethan's team. In the finished game, that cooperation mainly consists of support for the player controlling Hunt. Luther Stickell returned with Ving Rhames' voice and likeness, while Ethan was not portrayed as a digital Tom Cruise. Familiar elements of the film world were thus combined with a distinct game character and colleagues whose different specialities support the progress of the operation.
The design placed patience and technical tools at the heart of the action. Cameras, closed doors and patrols became obstacles for which the game supplied specific equipment. At the same time, being discovered could sometimes still be resolved with a quick physical attack, provided the alarm had not spread further. Operation Surma remained a standalone single-player adventure; the other IMF agents do not mean there is a local cooperative campaign. The PlayStation 2 release is also the three-dimensional console adventure, not the differently structured version released for Game Boy Advance at the time.
Similar games for PlayStation 2
Tom Clancy's Splinter Cell on PlayStation 2 is closely related through observing patrols, using darkness and infiltrating secure buildings. Sam Fisher relies heavily on light sources and his night-vision goggles. Operation Surma gives Ethan a different collection of tools, including the sonic viewer and electronic weapon for cameras and distractions. Both require careful thought, but the IMF colleagues and familiar spy equipment give Surma a different film world from the operations of Fisher and his handlers.
Metal Gear Solid 2: Sons of Liberty for PlayStation 2, like Operation Surma, asks you to avoid guards and investigate a technological threat. Snake and Raiden use tools including a tranquilliser weapon and security information. Their adventure spends considerably more time on Codec conversations, changing perspectives and unusual boss battles. Surma more often focuses your attention on the next door, camera or collection objective. This produces two different rhythms: Kojima's extensive conspiracy story versus Ethan's more directly structured series of infiltrations using specific tools.
Metal Gear Solid 3: Snake Eater on PlayStation 2 shares the waiting for patrols and the importance of moving quietly. However, it takes place in 1964 and has Naked Snake find food, treat injuries and adjust camouflage in the jungle. Operation Surma centres on a more modern technological conspiracy and equipment with which Ethan investigates or disrupts security. Surma offers doors and cameras to figure out; Snake Eater also makes the natural environment and physical condition part of the operation.
Hitman 2: Silent Assassin for PlayStation 2 likewise asks you to examine a location before acting openly. Agent 47 can assume an identity and take different routes to his target. Operation Surma more often directs Ethan towards clearly indicated objectives and obstacles where you use spy equipment. Both value a quiet approach over indiscriminate shooting, but Hitman centres on planning an assassination; Surma alternates gathering information with an ongoing IMF story and technical infiltration problems.
James Bond 007: Everything or Nothing on PlayStation 2 shares the cinematic secret-agent adventure, technical gadgets and viewpoint behind the character. Bond places more emphasis on gunfights, cover and spectacular vehicle chases. Operation Surma more often has you slowly search a guarded room and slip past a camera or patrol. Both tell their own story within a familiar film series, but Ethan's equipment primarily enables infiltration, whereas Bond moves into large-scale action more quickly.