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PlayStation 2

Meet The Robinsons - PlayStation 2 - PS2

€ 4,98

In stock

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Meet the Robinsons for PlayStation 2

Meet the Robinsons for PlayStation 2 puts you in Wilbur Robinson's shoes as he travels through past and future to recover his family's time machine. Bowler Hat Guy and his robotic hat Doris threaten the timeline, while new opponents also join the adventure. You explore locations including the Robinson home, a science fair and an altered future, repeatedly using gadgets and investigation to find a way forward.

The Scanner reveals information about objects and enemy weaknesses. The Disassembler breaks objects into components, which you combine with blueprints at the Transmogrifier to make new equipment and upgrades. The Havoc Gloves let Wilbur burrow and create shockwaves, while the Levitation Ray lifts certain heavy objects. Obstacles therefore often depend on recognising the right tool, rather than simply reacting quickly.

Alongside the adventure route, the rolling Protectosphere, digging puzzles and Chargeball provide different challenges. Chargeball has you try to score against computer-controlled opponents, while the Protectosphere's energy bubble focuses on steering and timing. The Family Album tracks missions, maps and scan data. You play alone and decide when to inspect an area more closely, gather components or return to the next task in Wilbur's journey through time.

Region and language

Our PlayStation 2 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

Meet the Robinsons for PlayStation 2 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of Meet the Robinsons

Avalanche Software developed Meet the Robinsons for PlayStation 2, and Disney Interactive Studios released it in 2007 around the animated film of the same name. The original American launch announcement of March 27 explicitly names PS2. Disney chose an original story centred on the playable Wilbur, rather than simply repeating the cinema events. Time travel allowed familiar places from the film to connect with new situations.

The studio worked with Walt Disney Animation Studios on this approach. Alternative futures and two new villains expanded the film's world. Ancient Egypt appeared alongside recognisable locations such as the science fair, while the family home gained more room for exploration. This made the game world an addition to the film: the same family of inventors, but with its own problems to solve through action and experimentation.

The equipment also reflects that inventive spirit. Dismantling objects, keeping components and following a blueprint form a recurring loop between discovery and construction. The Scanner connects observation with practical clues, while the album stores accumulated knowledge. Searching therefore serves a purpose alongside combat and puzzles. The PS2 game is a solo experience that organises its different gadgets, periods and additional challenges around one continuing Wilbur adventure.

Similar games for PlayStation 2

Ratchet & Clank likewise connects gadgets with exploration and combat on PS2. Ratchet buys weapons and tools with bolts while travelling between planets. Wilbur dismantles objects and uses components with blueprints to build his equipment. In both games, a device helps reach the next route; Ratchet's space adventure focuses more strongly on firearms, while Wilbur's time travel also emphasises scanning, burrowing and investigating family surroundings.

Jak and Daxter: The Precursor Legacy also lets you investigate a colourful three-dimensional world on PS2 for resources needed to advance. Jak gathers Power Cells and uses temporary Eco powers. Meet the Robinsons instead makes gadgets and blueprints important to Wilbur's progress. Both reward attention to the surroundings, but Jak's continuous landscapes and platforming differ from Wilbur's time travel, scanner investigations and matching equipment to particular obstacles.

Stitch: Experiment 626 likewise gives a Disney character an original adventure outside the film story on PS2. Stitch collects DNA for Jumba and uses blasters, claws and a grappling hook on alien worlds. Wilbur seeks his time machine and investigates objects with Robinson inventions. Both link familiar characters with new events; Stitch emphasises climbing and shooting, while Wilbur's devices also provide information, construction components and puzzle solutions.

Rayman 3: Hoodlum Havoc uses special powers on PS2 to overcome platforming obstacles and enemies. Rayman gains temporary abilities during his journey with Globox against the Hoodlums. Wilbur builds his approach around gadgets such as the Scanner and Havoc Gloves. Both require recognising a useful ability, but Rayman's temporary powers put pressure on when to use them; Wilbur's tools belong to an inventory used for investigation and puzzles.

Stuart Little 3: Big Photo Adventure also views a familiar film world through a young adventurer on PS2. Stuart takes photos for George's project and uses vehicles and costumes with their own abilities. Wilbur collects information with his Scanner and turns found components into equipment. Both give searching a concrete purpose alongside the main route, but Stuart's photo album and city journeys differ from the Family Album, inventions and changing eras of the Robinsons.