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MediEvil Resurrection for PlayStation Portable
MediEvil Resurrection for PlayStation Portable sends Sir Daniel Fortesque out of his grave once again. The sorcerer Zarok brings an army of the dead to life, resurrecting the clumsy knight as well. In Gallowmere, Dan is remembered as a hero, although his actual demise was rather less impressive. Now you have the chance to live up to that reputation after all. You explore graveyards, villages and other strange places, defeat monsters and search for the items that help you advance in this comic action adventure.
You switch between close-range and ranged weapons, use a shield and choose when to perform a slower, more powerful attack. Rune stones open sealed passages. In various areas, you can fill a chalice by defeating enemies and collecting their freed souls. This earns you entry to the Hall of Heroes. Gold coins help you buy supplies and repairs from the trading gargoyles. Meanwhile, the genie Al Zalam comments on your exploits from inside Dan's head.
You play the main adventure alone. You can also play minigames and races locally with two players through ad hoc. Both players need their own copy of the game and a PSP with wireless networking. You save your progress on a Memory Stick Duo. The books in Dan's crypt explain weapons and other parts of the game.
Region and language
Our PlayStation Portable games are European editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
You receive the physical UMD edition. You need a PSP with a UMD drive to play it; a PSP Go cannot play this disc.
Manual
MediEvil Resurrection for PlayStation Portable includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of MediEvil Resurrection
Sony Computer Entertainment Cambridge developed MediEvil Resurrection for PlayStation Portable; the game was released in 2005. It returns to the premise of the first MediEvil for PlayStation, but rebuilds that adventure. During development, producer Piers Jackson explained that the code, graphics and voices were being created anew. Familiar locations and story ideas remained recognisable, while their position or execution could change. Resurrection is therefore a distinct PSP reworking, not a direct copy of the original game code.
The move to a portable system also influenced the structure. The team divided the story into more milestones and used shorter, more intense levels, making an interruption less likely to break the thread of the adventure. New combat moves, characters and bosses expanded the returning world. Al Zalam had a dual role: he gave voice to Dan's thoughts and guided the player. The Anubis Stone storyline also added new events to this retelling.
Cambridge also added fairground-style minigames and wireless contests. Alongside its solo journey, the series thus gained short challenges between two handhelds. In its American release, Sony also presented Game Sharing for a WipEout Pure demo, not for the complete MediEvil adventure. The 2005 PSP release preceded the later MediEvil reworking for PlayStation 4 and has its own visual style and story choices.
Similar games for PlayStation Portable
Daxter for PlayStation Portable combines a comic lead character with a three-dimensional platform adventure, just like MediEvil Resurrection. Daxter tries to free Jak from captivity and moves through Haven City as an exterminator. Sir Dan instead travels through Gallowmere, where rune stones and battles with the undead determine his route. Both build on an existing PlayStation series, but Daxter tells a side story about a companion now taking the lead, while Resurrection reworks the first journey.
Ratchet & Clank: Size Matters on PlayStation Portable also has you jump, fight and discover new areas with humorous characters. Ratchet uses all sorts of guns and technical gadgets, including a shrink ray, and can customise his armour. In MediEvil Resurrection, swords, shields and magical items shape the battles. The similarity lies in alternating exploration and action; science fiction and the search for the Technomites give Size Matters a different world and different tools.
God of War: Chains of Olympus for PlayStation Portable shares battles against supernatural enemies and a story world filled with obstacles. Kratos serves the gods of Olympus during events preceding the first God of War. That violent Greek tragedy has a very different tone from Dan's failed heroism. MediEvil Resurrection alternates its monsters and battles with bizarre jokes, trading gargoyles and short fairground challenges outside the main journey.
Capcom Classics Collection Reloaded on PlayStation Portable also features knights, monsters and dangerous graveyards in Ghosts 'n Goblins and its sequels. These games view the action from the side and demand carefully timed jumps and throws. MediEvil Resurrection lets you explore a three-dimensional world and gives Dan a more extensively narrated adventure. Alongside Ghosts 'n Goblins, Reloaded also offers eighteen other selectable games, including shooting and fighting in very different settings.
Power Stone Collection for PlayStation Portable brings colourful characters and exaggerated battles together, much like the lighter side of MediEvil Resurrection. The two Power Stone games focus on brawls in three-dimensional arenas, where you use the surroundings and scattered objects. Sir Dan instead follows a journey with sealed passages, collectibles and an ongoing story. In Power Stone, the individual fight takes centre stage; in MediEvil, a battle usually forms a step towards the next location.