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Game Boy Advance

Mario Kart Super Circuit - Game Boy Advance - GBA

€ 24,98

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Mario Kart: Super Circuit for Game Boy Advance

Mario Kart: Super Circuit for Game Boy Advance combines kart racing with bananas, shells and brief fights for the best position. You choose from eight drivers, including Mario, Peach and Bowser. Their weight, acceleration and handling differ: a heavy kart reaches a high top speed but takes longer to get moving after a collision. Twenty new circuits take you past beaches, haunted houses and castles. By winning cups and collecting enough coins, you can also unlock the twenty circuits from Super Mario Kart.

In Mario GP, you race a series of events against computer-controlled drivers. The different engine classes change the pace and how much room you have to recover from a corner. Drifting helps you turn sharply without constantly braking hard. Items can hit an opponent or protect you from an attack, so a good racing line is not the only thing that matters. Time Trial removes the other karts and saves times and ghost runs on the cartridge.

You can play alone or locally with two to four players. Everyone needs their own Game Boy Advance and the necessary Game Link cables; these are not included. With one cartridge, you race on four special circuits as differently coloured Yoshis. With a game cartridge for each participant, you get more extensive races and balloon battles. This is the original cable-linked handheld version, without online races.

Region and language

Our Game Boy Advance games are European editions, unless stated otherwise. This product contains a loose cartridge for the European market. A box is only included if explicitly stated in the product details. We note any different region in the product details. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

With Mario Kart: Super Circuit for Game Boy Advance, you receive a loose cartridge. A box and manual are not included unless we explicitly state otherwise in the product details. This is the standard way we supply this copy.

The history of Mario Kart: Super Circuit

Mario Kart: Super Circuit was released in 2001 and reached Europe in September that year. Intelligent Systems developed the game for Nintendo. It was the third Mario Kart game and the first instalment on a portable system. After Super Mario Kart on Super Nintendo and Mario Kart 64, the series now had to make its races work on a small screen. The tracks use a rotating, flat playing surface, with drawn drivers and familiar scenery on the horizon.

The twenty new circuits were joined by the twenty tracks from the Super Nintendo original. Super Circuit thus connected its own races to the beginning of the series. Collecting coins gained a clear role in unlocking those older circuits. The eight drivers and familiar items kept the racing recognisable, while new corners and surfaces called for practice again. Knowing an old track does not mean every kart handles it in the same way.

The Game Link connection determined how friends played against each other. The limited event with one cartridge let others join without immediately needing their own copy. Multiple cartridges allowed more choices. Ghost runs could also be exchanged by cable, turning a fast time into a concrete target for someone else. That combination of short races, saved records and local connections shaped the portable version of Mario Kart at the start of the twenty-first century.

Similar games for Game Boy Advance

F-Zero: Maximum Velocity on Game Boy Advance also involves reading corners quickly and improving lap times. Its futuristic vehicles travel along narrow tracks with jumps and dangerous edges. Super Circuit uses shells, bananas and colliding karts to shake up the order. F-Zero puts more emphasis on speed and vehicle control than on choosing an attack.

Konami Krazy Racers on Game Boy Advance comes close to the same combination of familiar characters, kart races and items. Goemon and Dracula are among its drivers, and you collect bells for useful items. Super Circuit uses the Mario cast and adds unlockable Super Nintendo circuits alongside its new tracks. Both involve taking corners while watching what a pursuer is holding.

F-Zero: GP Legend on Game Boy Advance also offers cup races and futuristic tracks. It adds stories about different drivers, making races part of personal missions. Super Circuit focuses mainly on individual races, cups and time records with the Mario cast. Both reward practising the same track, but F-Zero links some of that practice to its science-fiction story rather than to item battles.

Super Mario Advance on Game Boy Advance uses many of the same familiar faces but has you jump through Subcon instead of driving a kart. Choosing Mario, Luigi, Peach or Toad changes your jumps and how you lift objects. In Super Circuit, drivers change the handling. Both therefore call for a character that matches your approach, within very different kinds of challenges.

Mario vs. Donkey Kong on Game Boy Advance shares the short, clearly defined challenges with a familiar Nintendo cast. You find keys and plan jumps to rescue stolen Mini-Marios. Super Circuit instead demands constant reactions to other karts and the next corner. You can chase a better time in both, but in the puzzle platformer the improvement mainly comes from planning a route in advance.