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Mafia for PlayStation 2
In Mafia for PlayStation 2, you start as taxi driver Tommy Angelo in Lost Heaven, an American city in the 1930s. A nighttime encounter with two gangsters leads him into the service of the Salieri family. You drive for the organisation, protect meetings and become involved in armed conflicts with rivals. The action adventure follows Tommy from an ordinary job into a life where friendship, money and violence become increasingly difficult to separate.
Missions alternate driving with third-person gunfights. Cars from this period need room to brake and careful steering through corners. On the street, you must account for traffic and police; reckless driving can cause trouble along the way. On foot, you find a useful position, change weapons and watch your health and ammunition. A map helps you find the next destination in the city's different districts.
You play this story alone. The city connects the missions, while conversations and cutscenes explain why Tommy must go somewhere. A quiet drive and a sudden chase therefore each have a place in the same campaign. This release contains the original PlayStation 2 adaptation, with controls tailored to the DualShock 2 and presentation belonging to that console version. It is not the later, completely rebuilt Mafia: Definitive Edition.
Region and language
Our PlayStation 2 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
Mafia for PlayStation 2 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Mafia
Illusion Softworks originally developed Mafia for PC; Gathering of Developers released that first edition in 2002. The Czech studio built its crime story around a fictional American city and 1930s cars and weapons. The PlayStation 2 version followed in 2004. Tommy's story thus reached a console where crime games with driving and gunfights were already familiar, but Mafia deliberately chose another period.
The city primarily serves as the setting for a continuous story about the Salieri family. You do not follow a series of random jobs: you see Tommy's position within the organisation change. Drives convey the distance between districts and provide a lead-in to meetings and violent assignments. This design recalls gangster films in which everyday relationships within a family can matter as much as a robbery. The period setting therefore shapes both the atmosphere and the pace.
For the console adaptation, the game received dual-stick controls and separate buttons for driving, aiming and interacting. The original PlayStation 2 manual describes that layout and saving to a memory card. This specific version must be distinguished from the PC release and the 2020 remake. Mafia on PlayStation 2 preserves the older design and original structure of Tommy's criminal career, with the technical presentation of the 2004 console adaptation.
Similar games for PlayStation 2
Mafia and Dead to Rights II show how differently a crime story can play on PlayStation 2. Tommy Angelo drives through a 1930s city and works through successive assignments for his family. Jack Slate more often goes straight into violent confrontations. Both use third-person shooting, but Dead to Rights II puts greater emphasis on disarming, slow-motion dives and Shadow's assistance.
True Crime: Streets of L.A. likewise combines driving, shooting and close combat on PlayStation 2. There, however, you play police officer Nick Kang in a modern version of Los Angeles, with branching paths in his investigation. Mafia follows Tommy's place within a criminal family along a more fixed storyline. The similar city action therefore takes on a different meaning: in one game you fight crime, while in the other you become increasingly involved in it.
Driver: Parallel Lines and Mafia let you follow a criminal career through driving and city assignments on PlayStation 2. Driver places its emphasis on chases, car modification and New York in two periods. Mafia stays with Tommy's 1930s story and clearly alternates driving with armed encounters on foot. Players focusing on the vehicles will therefore notice a different emphasis, even though both games connect crime with the streets of an American city.
Mafia for PlayStation 2 connects driving and gunfights with Tommy Angelo’s rise within a crime family in the 1930s. Its story deliberately guides you through successive assignments. GTA III gives you more room for your own city exploration and side activities between missions. The similar combination of a criminal story and vehicles gains a different pace through the period, cars and mission structure.
Mafia and The Godfather set a crime story in a city from an earlier period on PlayStation 2. Mafia follows taxi driver Tommy through more clearly defined chapters and places considerable emphasis on his career. The Godfather more often lets you decide which shops and sources of income to take over between missions. Both connect driving with combat, but handle your growth within the family differently.