This product is like new. At NexWave Games, like new means:
Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.
Jak and Daxter: The Precursor Legacy for PlayStation 2
Jak and Daxter: The Precursor Legacy for the PlayStation 2 is a 3D platform adventure in which you search for a way to reverse Daxter's transformation. After an accident involving Dark Eco, he turns into a furry ottsel and travels on Jak's shoulder. You explore villages, beaches, forests and other areas, help residents and collect Power Cells to continue the journey.
You control Jak as he jumps, climbs and fights. A double jump and aerial attacks let you cross gaps and take on enemies. Precursor Orbs are scattered everywhere, giving you a reason to look behind buildings, above platforms and along side paths. Eco temporarily grants extra abilities, so you need to watch what an energy source does and where you can use that power before it fades.
The areas form a connected world where you can often choose which task to finish first. Talking to a resident can provide a new objective, while a place you cannot yet reach encourages you to return later. Between platforming sections, you also control the Zoomer, a hover vehicle that gives the journey a different pace. You play alone, with Daxter as your talking companion. Searching for the next Power Cell brings exploration and dexterity together: looking carefully is just as useful as making a precise jump.
Region and language
Our PlayStation 2 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
Jak and Daxter: The Precursor Legacy for PlayStation 2 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Jak and Daxter: The Precursor Legacy
Jak and Daxter: The Precursor Legacy was released for the PlayStation 2 in 2001. Naughty Dog developed the game and Sony Computer Entertainment published it. For the studio, this adventure followed the Crash Bandicoot games on the original PlayStation. The move to new hardware allowed a different structure: a world you could explore more freely, with villages and surrounding areas that felt like parts of the same journey.
According to co-founder Andy Gavin, development began in January 1999. The creators wanted to bring together classic platforming, vehicles and a continuously told story. New areas loaded along the way, so walking to the next location was not repeatedly interrupted by a separate loading screen. The art direction was also a deliberate mixture: Naughty Dog combined influences from Western cartoons and Eastern manga when designing Jak and his world.
The relationship between the two protagonists gave the adventure its own tone. Jak performed the actions while Daxter reacted to events from his shoulder. The search for Power Cells connected conversations, collecting and platforming challenges within that structure. The sequel Jak II arrived in 2003, adding an urban setting, firearms and a darker story. The Precursor Legacy preserves the series' earlier form, centred on discovering a colourful world and collecting things during the journey.
Similar games for PlayStation 2
Jak II: Renegade for the PlayStation 2 features the same protagonists but moves much of the action to Haven City. Firearms, vehicles and a darker story take a larger role there. The Precursor Legacy builds progress mainly around Power Cells, platforming challenges and exploring areas connected through the villages.
Jak 3 expands the series with desert areas, vehicles and new abilities for Jak. You recognise the movements and the humour between the protagonists, but its structure includes more different kinds of action. The Precursor Legacy focuses its journey more strongly on exploration, collectibles and mastering jumps within one connected world.
Ratchet & Clank shares the adventure of a duo, comic conversations and the exploration of three-dimensional environments. Ratchet's weapons and gadgets determine much of his combat and the possibilities along the way. In The Precursor Legacy, Jak relies more on physical attacks, platforming moves and temporary Eco powers while searching for Power Cells.
Sly Raccoon also combines platform action with a cartoon-like world and distinctive characters. Sly uses his thieving skills to get past guards and gather valuable information. Jak and Daxter mainly search for objects and solutions in a continuous adventure world, where recognising a route and making jumps receive plenty of attention.
Rayman 3: Hoodlum Havoc also has you jumping, fighting and using temporary powers to discover new possibilities in an area. Rayman's unusual equipment varies the actions you perform. The Precursor Legacy connects its temporary Eco powers to exploration and Power Cells, with villages serving as recurring meeting places during the journey.