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PlayStation 2

Hitman Blood Money - PlayStation 2 - PS2

€ 8,98

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Hitman: Blood Money for PlayStation 2

Hitman: Blood Money for PlayStation 2 is a stealth game in which you carry out paid assignments as Agent 47. You first study the surroundings: where does the target walk, who guards a door and which clothes grant access? A disguise can open another route, but does not make you invisible. Suspicious behaviour still draws attention. You can distract people, hide bodies and prepare an accident, making an assignment unfold differently from an open gunfight.

Your tools require clear choices. A sedative injection incapacitates someone without killing them; poison and the fibre wire are lethal. Coins lure people away from their posts. Found clothing, keys and information let you build a plan step by step. The map helps explain the layout, while you must keep watching for witnesses and cameras on location. Evidence left behind can still affect the outcome of an otherwise quiet assignment.

After an assignment you receive money and a rating. Earnings can buy information and upgrades for weapons and tools. Conspicuous actions can increase your notoriety, making subsequent assignments harder; money can also help limit those consequences. Blood Money is a solo adventure that rewards trying again: with a different uniform or better timing, a previously busy entrance may become a much quieter passage.

Region and language

Our PlayStation 2 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

Hitman: Blood Money for PlayStation 2 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of Hitman: Blood Money

IO Interactive developed Hitman: Blood Money and Eidos published it in 2006. It was the fourth game in the series, following Codename 47, Silent Assassin and Contracts. The PlayStation 2 edition appeared alongside versions for other systems. In the story, ICA agents are being eliminated and 47 travels to America while suspecting a larger threat. Individual assignments retain their own locations and targets within that wider struggle between organisations.

Blood Money made consequences between assignments more visible through notoriety and money. A messy performance could make 47 more recognisable, while a careful approach left fewer traces. The reward could also improve equipment or buy information. The game thus connected the final assessment with choices for the next job. A mission’s result no longer stood merely as a score separate from what you would do afterwards.

The original manual describes disguises, distraction, hiding bodies and retrieving surveillance recordings as parts of the same plan. This makes the environment more than a backdrop for fighting. This PlayStation 2 version is the 2006 edition, not an HD collection or the later Reprisal adaptation with revised features. Absolution’s Instinct does not belong here either. What matters is the information you gather yourself, the route you choose and the traces you leave.

Similar games for PlayStation 2

Hitman 2: Silent Assassin shares disguises, targets and performance ratings. It follows 47 as he has to leave his secluded life. Blood Money builds on that assignment structure, but links money and notoriety more strongly to events between missions. Preparing accidents and hiding bodies also receive more tools within the plan.

Hitman: Contracts also uses separate assignments with disguises and multiple approaches. The memories of a wounded 47 give the missions a dark frame. Blood Money focuses more on one job’s consequences for the next through money and notoriety. Preparation and searching for access are familiar, but the system around the assignments places different emphases.

Tom Clancy’s Splinter Cell shares observing patrols and avoiding alarms. Sam Fisher uses darkness, sound and technical tools to get inside. Hitman more often lets you move among ordinary people in different clothes. Both reward preparation, but Splinter Cell usually demands staying hidden, whereas 47 can sometimes walk in plain sight as long as his role remains convincing.

Metal Gear Solid 2: Sons of Liberty on PS2 combines sneaking, evading guards and investigating secured rooms. It tells a tightly directed espionage story involving the Big Shell, among other locations. Hitman more often organises tension around a target, a disguise and an escape route. Both make you consider sightlines, but the narrative structure and reasons for entering a building differ.

Manhunt also has you observe routes and approach opponents without being immediately discovered. Shadows and sound play a major role in a violent struggle to escape. Hitman uses clothing and social access alongside sneaking. Where Manhunt emphasises the hunt and close attacks, 47’s assignment concerns a designated target and a carefully chosen exit from the surroundings.