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Haven: Call of the King for PlayStation 2
Haven: Call of the King for PlayStation 2 is an action adventure in which the young Haven tries to free his enslaved people from Lord Vetch. A magical mark poisons the inhabitants when they leave their islands. Haven therefore searches for the legendary Golden Voice and a way to stop Vetch. The journey crosses villages, mines, deserts and floating worlds.
The controls change remarkably often. You run and jump through platforming areas, operate gun turrets, sail boats, drive across land and pilot flying vehicles. Some sections are arena battles or rail sequences; others focus on exploration and activating ancient machines. These transitions occur within the same campaign and are not separate multiplayer activities.
Haven is entirely single-player and has no local or online multiplayer. The campaign saves progress to a PlayStation 2 memory card. Completed sections, vehicles and found objects remain part of the same continuous journey. The story deliberately ends with room for a sequel, but that planned sequel was never released. This page covers the European PS2 disc and does not promise conclusions from unpublished instalments or features from other platforms.
Region and language
Our PlayStation 2 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
Haven: Call of the King for PlayStation 2 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Haven: Call of the King
Traveller's Tales developed Haven: Call of the King and Midway released it for PlayStation 2 in 2002; Xbox and GameCube editions followed. The studio wanted to combine several types of play in one continuous adventure without separate menus. Haven was designed as the beginning of a larger series, with a story world that revealed more as the journey progressed.
The technology had to support quick changes between platforming, vehicles, gun emplacements and flight. Long viewing distances and transitions from ground to air supported the feeling of a broad journey. Because there were so many play styles, no individual part was developed as deeply as in a specialised racing or shooting game, but the campaign continually found a different rhythm.
The planned sequels were never released, leaving the open ending unresolved. Traveller's Tales moved on to other adventures and became best known for LEGO games. Haven remained an unusual standalone project from the period before that. Its combination of a continuous story, many vehicles and platforming areas distinguishes it from PS2 games that present each part as a separate mini-game. The seamless succession was the core of the original experiment.
Similar games for PlayStation 2
Jak II combines platform action, a connected city, firearms and controllable vehicles. Haven changes form even more often and adds boats, gun emplacements and space flight, but its world follows a more linear adventure. Both portray a young hero in an oppressed society; Jak spends longer developing one city, while Haven travels through many worlds.
Ratchet & Clank travels between planets and combines jumping with a large arsenal. Haven likewise visits varied regions, but relies less on collectible weapons and more on changing vehicles and fixed gun sequences. Ratchet refines combat around gadgets; Haven makes the constant change of controls its defining feature.
Beyond Good & Evil has Jade help an oppressed population and combines exploration, combat, photography and a hovercraft. Haven shares the theme of liberation and the use of vehicles, but contains more platforming levels as well as aerial and space flight. Jade investigates a conspiracy; Haven seeks a legendary power to oppose Lord Vetch.
Kya: Dark Lineage uses a fantasy world, rescued inhabitants and long routes with air currents and slides. Haven also has a young hero and an oppressed people, but switches more often to boats, gun emplacements and spacecraft. Kya rebuilds a village; Haven continues through a more linear search for the Golden Voice.
Sly Raccoon builds compact levels around stealth, precise jumping and thefts. Haven uses larger landscapes and many more vehicle sections. Both have a cartoon-like adventure style and alternate platforming with action, but Sly keeps his abilities centred on one character while Haven constantly changes the controls.