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Harry Potter and the Chamber of Secrets for Game Boy Advance
Harry Potter and the Chamber of Secrets for Game Boy Advance is an isometric action-adventure about Harry’s second year at Hogwarts. The Chamber of Secrets has been opened and students are being attacked. You investigate corridors and classrooms, talk to familiar faces and find your way past locked doors and hostile creatures. The adventure begins in Diagon Alley, where Hagrid takes you to Gringotts to withdraw money for school supplies. Lessons, tasks and investigations into the danger at school then alternate throughout the journey.
You cast spells directly while moving. Flipendo can stun enemies, operate switches and move heavy barrels. Later, spells including Incendio, Wingardium Leviosa and Alohomora open up other possibilities. You push objects, pull levers and search for hidden passages. In forbidden areas, you sneak past supervisors to avoid losing house points. Between explorations, you fly a broomstick and chase the Golden Snitch during Quidditch. Potions help Harry recover, while collectible cards provide extra reasons to search a room once more.
This is a single-player game, without the turn-based battles of the Game Boy Color edition. You save at magical Save Books in the game world. An optional connection to the GameCube version can unlock a secret area; this also requires a GameCube, that separate game and a Nintendo GameCube–Game Boy Advance cable. Those extras are not included and are not needed for the regular adventure.
Region and language
Our Game Boy Advance games are European editions, unless stated otherwise. This product contains a loose cartridge for the European market. A box is only included if explicitly stated in the product details. We note any different region in the product details. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
With Harry Potter and the Chamber of Secrets for Game Boy Advance, you receive a loose cartridge. A box and manual are not included unless we explicitly state otherwise in the product details. This is the standard way we supply this copy.
The history of Harry Potter and the Chamber of Secrets
Electronic Arts released Harry Potter and the Chamber of Secrets in 2002 around the second cinema film. Eurocom developed this Game Boy Advance version. The same title appeared on several systems, but the designs behind it differed. On Game Boy Color, Griptonite made a role-playing game with turn-based battles; on Game Boy Advance, you control Harry directly in a world viewed diagonally from above. For this cartridge, his second school year provided a framework of lessons, secret routes and encounters with dangerous opponents.
Learning spells gradually changes how you can move through the school. A door or obstacle that initially blocks Harry can later be passed with the right magic. Lessons therefore become part of your progress through the adventure. House points connect the tasks to Harry’s place at school, while sneaking stresses that you cannot simply wander everywhere. Broomstick flights use a different presentation from the walking sections and interrupt the search for items and solutions with a faster chase.
The cartridge also shows an early connection between Nintendo’s handheld and home console. Linking to a GameCube unlocks an extra secret without making the regular adventure depend on that setup. Saving, meanwhile, remained something you deliberately did at a book in the world. In the next GBA instalment, Prisoner of Azkaban, the series chose a different pace with turn-based battles. Chamber of Secrets thus retains a distinct place among the different handheld adaptations of Harry’s school years.
Similar games for Game Boy Advance
Harry Potter and the Philosopher’s Stone on Game Boy Advance likewise has you attend lessons as Harry, use spells and explore school locations. Chamber of Secrets moves the adventure to his second year and uses an isometric view for the corridors and challenges. The link between new magic and new routes is familiar, but you investigate a different mystery with its own obstacles, collectibles and broomstick flights.
Harry Potter and the Prisoner of Azkaban on Game Boy Advance shares the school, the friends and the gradual growth of your magical abilities. The main difference lies in combat: that sequel uses turns and lets Harry, Ron and Hermione act as a group. Chamber of Secrets sticks to Harry’s direct movements and spells. Here, you react during the action instead of choosing commands for a group.
The Legend of Zelda: The Minish Cap on Game Boy Advance also combines combat, items and puzzles that open new routes. Link shrinks with Ezlo’s help to see the same surroundings differently. Harry instead learns various spells and follows tasks within his school year. Both reward attention to a previously unusable passage, but Zelda builds its exploration around Hyrule and dungeons rather than lessons and house points.
Spyro 2: Season of Flame on Game Boy Advance likewise uses diagonally viewed worlds that you search for hidden rewards. Spyro jumps and glides towards fireflies and uses different breath attacks. Harry’s adventure focuses more on spells, levers and conversations that open a route further. In Spyro, crossing differences in height chiefly determines your movement; at Hogwarts, sneaking and the school year’s tasks also matter.
The Lord of the Rings: The Two Towers on Game Boy Advance also offers an isometric fantasy adventure with direct combat. There, you choose a hero, collect equipment and allocate experience points to attributes and skills. Harry’s development mainly follows the learning of spells and completion of school tasks. Both connect familiar film worlds with exploration, but Two Towers places far more emphasis on loot and building up a fighter.