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PlayStation 2

Grand Theft Auto Vice City Stories Platinum - PlayStation 2 - PS2

€ 29,99

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Grand Theft Auto: Vice City Stories for PlayStation 2

Grand Theft Auto: Vice City Stories for the PlayStation 2 is an action adventure following Vic Vance. The story takes place in Vice City in 1984, two years before Tommy Vercetti’s adventure. After leaving the army, Vic tries to provide for himself and his family but becomes involved in the criminal world. You meet his brother Lance among others and build new contacts through assignments.

You travel through the city in vehicles and continue on foot for encounters and combat. Pursuits and shootouts demand attention to your position, route and opponents. Outside story missions, taking over businesses plays an important role. You attack a rival establishment, take the site and decide which business to build there. This provides income but also property that needs defending.

At your businesses you can complete additional assignments and develop their operations. The city therefore also becomes a collection of places you are responsible for. Between assignments you can drive freely, seek other activities and listen to radio stations. Familiar streets from Vice City appear at an earlier stage of their history. You play the campaign alone, with Vic’s family ties and growing property holdings connecting the different assignments.

Region and language

Our PlayStation 2 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

Grand Theft Auto: Vice City Stories for PlayStation 2 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of Grand Theft Auto: Vice City Stories

Grand Theft Auto: Vice City Stories was released in Europe for the PlayStation 2 on 9 March 2007. The game had begun on PSP in 2006. Rockstar Leeds developed it with Rockstar North, and Rockstar Games published it. Following Liberty City Stories, this was another GTA adventure moving from handheld to television, with a story of its own within a previously used city.

Choosing 1984 allowed the developers to show Vice City before Tommy Vercetti’s arrival. Vic Vance became the protagonist, with his brother Lance playing an important role beside him. The game thus built on names from the original Vice City while telling a different family story. Its new position in time allowed familiar places to be reused without repeating the same events or assignments.

Business ownership also built on earlier steps in the series. Vice City had already used purchases with associated assignments, while San Andreas gave territorial conflict a place in its world. Vice City Stories connected ownership with taking over and developing establishments. Among the PS2 adventures, it therefore placed its own emphasis on managing locations between story missions. Returning to Vice City also meant developing existing GTA ideas further.

Similar games for PlayStation 2

Grand Theft Auto: Vice City introduced the city within the 3D series. You follow Tommy Vercetti in 1986 and buy businesses with their own assignments. Vice City Stories moves events to 1984, makes Vic the protagonist and develops business ownership through attacking, taking over and defending establishments.

Grand Theft Auto: Liberty City Stories uses the same approach of a new story in a familiar city. Toni Cipriani works for the Leone family in Liberty City. Vice City Stories chooses a different period and family, giving business development a larger role. Both appeared on PSP before PlayStation 2.

Grand Theft Auto: San Andreas shares family history, shootouts and free exploration. CJ travels through several cities and can train his skills and fitness. Vice City Stories keeps its journey within one coastal city and makes Vic’s property increasingly important. That different emphasis changes what you try to achieve between story missions.

Grand Theft Auto III brings free driving, walking and assignments to Liberty City. Claude stays silent while other characters explain their plans. Vice City Stories gives Vic his own voice and family problems, and adds business development. Both feature a city you learn to understand through contacts and routes.

Canis Canem Edit shares the freedom to explore and get to know residents between assignments. Jimmy Hopkins moves between pupils, classes and conflicts around Bullworth Academy. Vice City Stories directs that alternation towards an adult criminal world. Vic’s family and businesses give his encounters and journeys a different meaning.