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Grand Theft Auto: Liberty City Stories for PlayStation 2
Grand Theft Auto: Liberty City Stories for the PlayStation 2 is an action adventure centred on Toni Cipriani. After spending time in hiding, he returns to Liberty City and resumes working for the Leone family. The story takes place in 1998, before the events of Grand Theft Auto III. You drive through familiar districts, meet different employers and become involved in their struggle for influence.
Assignments involve pursuits, shooting, transporting people and reaching objectives around the city. You travel by car or motorcycle, continuing on foot when the situation calls for it. Knowing a route helps when time is limited or the police are pursuing you. Your choice of vehicle also changes how you move through traffic and narrow streets.
Outside the story you can explore and try various side activities. Radio stations add music, conversation and advertisements to your drives, while new assignments introduce other residents. Toni speaks and responds to the people he works for. You play this PlayStation 2 campaign alone and choose where to go between missions. You therefore learn both the street layout and the relationships within this earlier version of Liberty City.
Region and language
Our PlayStation 2 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
The manual is missing from this copy of Grand Theft Auto: Liberty City Stories for PlayStation 2. That is why the product title says “No Manual”. You receive the game in its box, without the instruction booklet. This makes the contents clear before you order.
The original printed manual usually contains at least English and often around six European languages. The languages vary by edition; Dutch is not always included. This information describes the original booklet and does not mean that it comes with this copy. A copy with a manual is offered separately when available.
The history of Grand Theft Auto: Liberty City Stories
Grand Theft Auto: Liberty City Stories began as a PSP game in 2005 and reached the PlayStation 2 in 2006. Rockstar Leeds and Rockstar North worked on development; Rockstar Games published it. The move brought Toni’s story to a television and a standard console controller. Rockstar presented the PS2 version as the same story and missions, building on the original handheld release.
The game returned to the city of Grand Theft Auto III but placed events three years earlier. Toni Cipriani was already known from that earlier game and now became the protagonist. The Leone family and other groups therefore gained more backstory. For players familiar with Liberty City, the shift in time offered a way to revisit known places and names before Claude experiences his own story there.
Within the PS2 series, this release followed the adventures in Vice City and San Andreas. Its development brought another Rockstar studio more prominently into the three-dimensional GTA games: Leeds collaborated with the creators of the earlier console adventures. Vice City Stories later appeared on PSP and then PlayStation 2. The two Stories titles thus form a pair of standalone looks back, using a familiar city to follow another protagonist and an earlier phase of its criminal history.
Similar games for PlayStation 2
Grand Theft Auto III uses the same city but follows Claude at a later point. Streets and residents are familiar in different roles within the story. Liberty City Stories makes Toni the protagonist and tells more about his work for the Leone family. Both combine free exploration with assignments that change the balance of power.
Grand Theft Auto: Vice City Stories is the other Stories release for PlayStation 2. Vic Vance builds his position in a coastal 1980s city, with businesses playing an important role. Liberty City Stories chooses Toni, the Leone family and Liberty City in 1998. Both tell a new story within a previously used city.
Grand Theft Auto: Vice City also follows a crime story while letting you drive freely between assignments. Tommy Vercetti builds his own network around businesses and acquaintances. Liberty City Stories places Toni within an established Mafia family. Its different period and city give similar drives and encounters another backdrop.
Grand Theft Auto: San Andreas connects its assignments with a journey through several cities and countryside. CJ can also develop his fitness, clothing and various skills. Liberty City Stories concentrates its route on Liberty City and Toni’s contacts. Getting to know the same districts therefore remains a larger part of progression.
Canis Canem Edit shares the alternation between story missions and freely exploring an environment. Jimmy Hopkins builds relationships around his school and the nearby town. Liberty City Stories uses a criminal city and Mafia families, but likewise lets contacts reveal the problems and new assignments behind familiar faces.