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Grand Theft Auto III for PlayStation 2
Grand Theft Auto III for the PlayStation 2 is an action adventure in which you drive and walk freely through Liberty City. You play Claude, who enters the city’s criminal underworld after being betrayed during a robbery. You carry out jobs for different employers, from a pursuit to eliminating an opponent. Their interests often overlap, so a new assignment can also change relationships between groups.
While driving, you watch the traffic, your route and your car’s condition. A fast vehicle helps in a chase, but a collision can disrupt your plans. On foot, you use different weapons and position yourself against enemies. The police respond to your actions; the higher your wanted level, the harder it becomes to disappear from sight again.
Between story assignments you can explore, search for hidden packages or carry taxi passengers. New districts open as the story progresses, providing different routes and employers. Radio stations accompany your driving with music, conversation and fictional advertisements. You follow the campaign alone, with room to start another mission or get to know the surroundings first. The combination of set assignments and freedom between them shapes your experience of Liberty City.
Region and language
Our PlayStation 2 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
The manual is missing from this copy of Grand Theft Auto III for PlayStation 2. That is why the product title says “No Manual”. You receive the game in its box, without the instruction booklet. This makes the contents clear before you order.
The original printed manual usually contains at least English and often around six European languages. The languages vary by edition; Dutch is not always included. This information describes the original booklet and does not mean that it comes with this copy. A copy with a manual is offered separately when available.
The history of Grand Theft Auto III
Grand Theft Auto III was released for the PlayStation 2 in October 2001. DMA Design developed the game and Rockstar Games published it. The series exchanged its customary overhead view for a fully three-dimensional city. This also changed how players learned their surroundings: streets gained changes in elevation, buildings shaped sightlines and pursuits unfolded directly around the protagonist.
In a retrospective, Rockstar also discussed the choice of Claude as a silent protagonist. His silence left other characters room to characterise the criminal world through their conversations. Cutscenes connected with the playable surroundings, keeping encounters and assignments within the same city. For the first time in this series, the team had to work out how a freely explorable 3D world and an ongoing story could function together.
The structure subsequently took different forms in Grand Theft Auto: Vice City and Grand Theft Auto: San Andreas. Those games moved the action to other places and periods, while driving, walking and accepting assignments remained the connecting elements. Rockstar later returned to Liberty City with Liberty City Stories. GTA III therefore preserves this group’s original 3D premise: one protagonist trying to find his way through a city via a succession of new contacts.
Similar games for PlayStation 2
Grand Theft Auto: Vice City shares free driving and assignments for different criminals. Tommy Vercetti has a distinctive voice and a story set in a sunny 1980s city. GTA III uses Liberty City and a silent protagonist, leaving the conversations primarily to the other characters.
Grand Theft Auto: San Andreas expands the journey to several cities with countryside between them. You follow CJ and can develop his appearance and skills. GTA III concentrates on Liberty City’s districts and Claude’s assignments. Both retain the freedom to choose your route between story missions.
Grand Theft Auto: Liberty City Stories returns to the same city with Toni Cipriani and a story set earlier. Familiar places therefore acquire different relationships and events around them. GTA III follows Claude at a later point. Both games let you understand the city through assignments for varied employers.
Grand Theft Auto: Vice City Stories also offers free city exploration, driving and shootouts on PlayStation 2. Vic Vance tries to build his own position in Vice City. GTA III mainly connects its assignments through Claude’s changing contacts in Liberty City. The protagonists and the periods they live in differ.
Canis Canem Edit also combines story missions with surroundings you explore independently between them. Jimmy Hopkins gets to know his school and the nearby town through classes and conflicts. GTA III uses that interplay for a criminal city. In both, recognising residents and routes helps place new assignments within their surroundings.