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PlayStation 2

God of War Platinum - PlayStation 2 - PS2

€ 19,98

In stock

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

God of War for PlayStation 2

God of War for PlayStation 2 is an action adventure in which you travel through a world drawn from Greek mythology as Kratos. The former Spartan warrior wants to settle his score with Ares, the god of war with whom he once made a pact. With the Blades of Chaos, two blades attached to chains, you attack enemies both close up and from a distance. You alternate quick strikes with heavier attacks, grab opponents and roll away when a group threatens to surround you.

Combat requires you to watch the space around Kratos. A sweeping attack can hit several enemies, while blocking or dodging creates an opening for your next combination. You also gain magical powers, such as lightning attacks and the ability to turn enemies to stone. You use collected red orbs to upgrade weapons and magic, choosing which attacks you want to expand first. Against certain opponents, button prompts appear that let you perform a finishing action.

Between fights, you climb walls, jump across gaps and solve puzzles involving switches, objects and moving mechanisms. The route takes you through places including Athens and a temple filled with traps. The camera follows the surroundings from predetermined viewpoints. You play the adventure alone and discover along the way how Kratos became bound to Ares.

Region and language

Our PlayStation 2 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

God of War for PlayStation 2 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of God of War

God of War was released in 2005 for PlayStation 2, developed by Santa Monica Studio and published by Sony Computer Entertainment. David Jaffe, previously known for Twisted Metal, was behind the project. Sony showed the game at E3 2004 before it reached shops a year later. The team spent several years working on a combination of combat, puzzles and a story centred on a new protagonist: Kratos.

Greek mythology supplied gods, monsters and locations, but the game told an original story about a Spartan warrior and his pact with Ares. Flashbacks made the past of Kratos part of the progression. The chained blades gave the battles a distinctive movement, while grand vistas and fixed camera angles framed the journey through temples and ruins. That combination connected fighting directly to the way you explored the world.

God of War II followed in 2007, also for PlayStation 2, with new attacks, magic and mythological opponents. The series then continued to grow on other PlayStation systems. The original God of War shows where that development began: the Greek era, the Blades of Chaos and an adventure alternating action, climbing and puzzles. This PlayStation 2 release contains the original version of that first game and forms the starting point of the series.

Similar games for PlayStation 2

God of War II continues the story of Kratos and expands combat with new weapons, magic and mythological opponents. You will recognise the combination of chained blades, climbing and puzzles. The first God of War explains the origins of his struggle with the gods and introduces the actions on which the sequel builds.

Devil May Cry 3: Dante's Awakening puts considerable weight on linking weapons, gunshots and chosen combat styles into long combinations. Dante can therefore approach a fight in different ways. God of War also uses combos, but connects the action closely with environmental puzzles, climbing routes and predetermined camera angles during the journey of Kratos.

Prince of Persia: Warrior Within combines sword fighting with wall running, jumps and travel between past and present. You seek routes through an environment you revisit at different times. God of War shares the alternation between fighting and movement, but puts more emphasis on chain attacks, magic and encounters with Greek monsters.

Onimusha 3: Demon Siege switches between Samanosuke and Jacques, with battles and puzzles in Japan and Paris. The interaction between two protagonists and time periods determines progress there. God of War keeps the focus on Kratos, who experiences one continuous adventure within Greek mythology using his chained blades and divine powers.

Rygar: The Legendary Adventure also uses a world influenced by classical mythology. The Diskarmor, a shield-like weapon attached to a chain, serves both for combat and for reaching new places. This makes the link between weapon use and exploration familiar. God of War develops that connection with two chained blades, magic and finishing button sequences against certain enemies.