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Ghost Rider for PlayStation 2
Ghost Rider for PlayStation 2 is an action game in which Johnny Blaze fights demons and other supernatural enemies with his flaming chain. The story takes place after the 2007 film. Mephisto sends Johnny out when forces from hell threaten the balance. On foot you cross arenas and corridors; on the Hellcycle you race along roads filled with traffic, obstacles and attackers.
Combat uses rapid strikes, launches, aerial combinations and ranged chain attacks. Variety and timing improve your rating and earn souls for new moves and upgrades. Motorcycle sections demand dodging, jumping and fighting back without losing speed. Penance attacks and special powers help against stronger demons, while hidden items provide a reason to replay a level.
The campaign is entirely for one player and has no local or online multiplayer. Progress is stored on a PlayStation 2 memory card. Completed levels can be replayed to improve ratings and find hidden items. This is the original PS2 disc, not the separate PSP version or a later appearance of Ghost Rider in another Marvel game. The offered European edition is the standard physical release.
Region and language
Our PlayStation 2 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
Ghost Rider for PlayStation 2 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Ghost Rider
Climax Studios developed Ghost Rider and 2K Games released it in February 2007 around the theatrical film. The team did not tell a literal adaptation of every film scene but a follow-up story. Comic writers Garth Ennis and Jimmy Palmiotti contributed to the script, allowing familiar demons and comic motifs to stand alongside elements from the film.
The design divided the action into two distinct forms. Combat levels let Johnny build combinations with fists, chain and supernatural powers. Hellcycle levels made speed, jumps and attacks from the saddle important. Souls rewarded performance and unlocked new techniques, giving better ratings a purpose beyond the score.
A PlayStation Portable version appeared under the same name but is not technically or materially identical to this PS2 disc. The game received no direct sequel. Climax later continued with various action and racing projects. This edition remained recognisable for alternating arena battles and Hellcycle rides, and for a story deliberately beginning after the film. The creators thus used the film as a starting point without limiting the campaign to a series of recreated scenes.
Similar games for PlayStation 2
Ghost Rider also uses a dark comic-book world and demons, but plays as a fast hack-and-slash with chain attacks and motorcycle races. Constantine moves more slowly through corridors and rooms and involves more searching and shooting. The shared supernatural atmosphere therefore leads to very different combat.
God of War II also uses rapid combinations, aerial launches and long-range weapons. Kratos additionally solves extensive environmental puzzles and climbs large structures. Ghost Rider keeps levels more compact and alternates arena battles with Hellcycle rides. Both reward varied attacks, but their pace outside combat differs.
Devil May Cry 3 rates variety and timing during stylish combat and lets Dante choose between weapons and styles. Ghost Rider uses a smaller arsenal centred on chain, fists and fire, but likewise links scores to new techniques. Devil May Cry is more technical; Ghost Rider adds motorcycle racing as a second form of play.
The Punisher also comes from the Marvel world but uses firearms, interrogations and cover in a crime story without supernatural motorcycle rides. Ghost Rider fights mainly at close range with chain and hellfire. Both are solo games with hard action, but one remains at street level while the other openly enters the demonic world.
Blade II has a Marvel hero fight vampires with fists, swords and firearms in dark locations. Ghost Rider shares the supernatural enemies and direct melee action but uses longer combinations, a flaming chain and separate Hellcycle levels. Blade moves more deliberately; Ghost Rider continually pursues a higher combat score.