This product is like new. At NexWave Games, like new means:
Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.
G-Force: De Game for PlayStation 2
G-Force for PlayStation 2 turns ordinary household appliances into dangerous opponents for a tiny team of secret agents. You control guinea pig Darwin and housefly Mooch on a mission to stop a robot army. From their perspective, rooms, machinery and passageways become major obstacles. You find routes through the environment, use spy equipment and switch between the agents' abilities when security systems or sealed areas block progress.
Darwin uses equipment including an electric whip and a jetpack to fight enemies and overcome differences in height. Hovering and jumping help him reach platforms, while his equipment also serves environmental puzzles. Mooch adds a flying perspective to exploration. Alternating changes your approach: a room that is an obstacle course for Darwin may offer his tiny partner another route or a useful point of interaction.
Not every appliance calls for the same response. The game includes hostile waffle irons, water coolers and vacuum cleaners, and also has you manipulate the environment or enemies to solve puzzles. Missions consequently alternate combat with observation, positioning and choosing an appropriate action. G-Force on PS2 is a single-player adventure: you handle Darwin and Mooch's teamwork yourself, without needing a second player.
Region and language
Our PlayStation 2 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
G-Force: De Game for PlayStation 2 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of G-Force: De Game
Eurocom developed G-Force for PlayStation 2; Disney Interactive Studios released it in 2009 alongside the film about a team of secret agents. The original March announcement listed PS2 among the platforms. Disney explicitly distinguished Eurocom's console work from the separate handheld editions. The PS2 game builds its action around Darwin and Mooch, making their tiny size an important starting point for its environments.
The publisher presented domestic machines not just as enemies, but also as puzzle elements. Seen from guinea-pig height, a waffle iron or vacuum cleaner means something different from a human-scale piece of scenery. Manipulating environments and opponents therefore became part of mission design. This sense of scale connects the film characters with play: the agents have advanced technology, but must still find their way among objects much larger than themselves.
Switching between the guinea pig and housefly gives that premise two perspectives. Darwin carries most of the visible equipment, while Mooch adds a different form of movement to exploration. One player controls their cooperation, so the team concept does not imply shared control by several people. The PS2 edition is thus a film-based action adventure in which gadgets, platforming routes and environmental puzzles shape the tiny agents' secret mission.
Similar games for PlayStation 2
Ratchet & Clank also combines platforming routes and technical tools on PS2. Ratchet buys weapons and gadgets with collected bolts and travels between planets with Clank. Darwin and Mooch instead operate at tiny scale among domestic machines. Both let equipment change an obstacle, but Ratchet's alien journey emphasises an expanding arsenal; G-Force links its gadgets with alternating between two agents and manipulating the environment.
Stitch: Experiment 626 also sends a small Disney hero with considerable firepower through three-dimensional areas on PS2. Stitch seeks DNA for Jumba and uses blasters, claws and a grappling hook. G-Force pairs the equipped Darwin with the flying Mooch. Both combine searching and combat, but Stitch's alien collecting journey centres on one main character; the guinea pig and housefly make differences in size and movement space part of their shared secret mission.
Stuart Little 3: Big Photo Adventure likewise shows everyday environments from a tiny film character's perspective on PS2. Stuart uses vehicles and costumes to collect photos for George's school project. Darwin and Mooch tackle large rooms with spy equipment and different ways of moving. Both transform familiar objects through their heroes' size, but a photo album guides Stuart's journey; G-Force uses that scale difference for infiltration, appliance battles and security puzzles.
Jak and Daxter: The Precursor Legacy combines exploration of three-dimensional areas with platforming obstacles and collecting goals on PS2. Jak seeks Power Cells and uses Eco powers and vehicles on his journey. G-Force gives Darwin a jetpack and lets Mooch fly through the environment. Both make movement important for reaching places, but Jak's continuous fantasy landscapes differ from G-Force's mission-led infiltration among large household objects and hostile appliances.
Rayman 3: Hoodlum Havoc likewise lets special abilities determine how you tackle enemies and obstacles on PS2. Rayman gains temporary powers as he travels with Globox against the Hoodlums. G-Force uses Darwin's equipment and Mooch's flight to approach different situations. Both combine action with choosing a fitting ability; Rayman's temporary power changes differ from alternating between two agents, each with a role in the same espionage mission.