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PlayStation 2

Frank Herbert's Dune - PlayStation 2 - PS2

€ 11,99

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Frank Herbert's Dune for PlayStation 2

Frank Herbert’s Dune for PlayStation 2 is an action adventure in which you control Paul Atreides during his initiation among the Fremen. After the fall of House Atreides, Paul must survive on Arrakis, gain allies and continue the struggle against the Harkonnen. The presentation follows the television miniseries and uses characters and events from Frank Herbert’s first novel.

You move Paul from a third-person view through desert settlements, caves and enemy compounds. Missions combine stealth, conversations, searching for objects and combat with knives and firearms. The Fremen teach Paul new abilities and give assignments that increase his standing. Sandworms, ornithopters and the struggle for spice form setting and purpose, but the game is not a strategy simulation.

The PS2 version is entirely single-player and uses a standard controller. The European PAL disc contains menus and on-screen text in English, French, German, Italian and Spanish; Dutch is not guaranteed. There are no online features. This title should not be confused with Dune II, Dune 2000 or Emperor: Battle for Dune, which command armies and resources from a strategic overview. The campaign uses separate chapters and saves progress to a PS2 memory card.

Region and language

Our PlayStation 2 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

Frank Herbert's Dune for PlayStation 2 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of Frank Herbert's Dune

Widescreen Games developed Frank Herbert’s Dune for Cryo Interactive. The Windows and PlayStation 2 versions appeared around late 2001 and 2002; the PS2 release remained limited to Europe. The project was announced as the first fully three-dimensional action adventure in the Dune universe and ran alongside other Dune games that used strategy instead.

The game borrowed its look from the Frank Herbert’s Dune television miniseries. Players follow Paul as he joins the Fremen, approaching the broad political story through one character. Missions translate intrigue and conflict into direct exploration, stealth and combat rather than showing the houses of Arrakis as armies on a map.

Cryo faced financial problems shortly after this period and the game received no direct sequel. This made it a distinctive European PS2 release within a series better known for strategy games. The PAL disc carries SLES-50654 and a fixed Multi-5 language package. Later films, Dune: Spice Wars and Dune: Awakening are separate in content and technology. That combination of licence, European distribution and action genre makes this version easy to identify within the wider Dune game series.

Similar games for PlayStation 2

Dune 2000 has you build armies, harvest spice and manage bases from above. Frank Herbert’s Dune follows one Paul Atreides directly through levels and uses stealth, conversations and combat.

Emperor expands the real-time strategy with three houses and large battles. The PS2 game has no base building and tells a more linear personal story around Paul and the Fremen.

Shadow of Memories is also a European adventure focused on story and exploration, but uses time travel and almost no action. Dune adds stealth, weapons and desert missions.

The Fellowship of the Ring likewise translates a famous novel into third-person exploration, conversations and combat. Dune follows a science-fiction world, uses stealth more often and keeps Paul as its only playable centre.

Headhunter combines a cinematic future with stealth and shooting, but uses urban missions and motorcycle rides. Dune chooses desert compounds, Fremen rituals and the struggle for Arrakis.

Prisoner of War places more emphasis on observation, learning routines and escaping without open combat. Frank Herbert’s Dune also uses stealth, but lets Paul fight directly and search for objects more often. Both follow one character through bounded missions, while a historical prison camp and a distant science-fiction desert create completely different atmospheres. Dune also permits open fighting more often, whereas discovery in Prisoner of War usually ruins an escape.

Beyond Good & Evil likewise mixes story, stealth, combat and investigation from a third-person view, but uses photography, vehicles and a more freely connected world. Frank Herbert’s Dune follows a more linear route through Arrakis and ties tasks to Paul’s place among the Fremen. Both translate a broad science-fiction setting into one controllable character, but their pace and tools clearly differ.