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Formula One 2001 for PlayStation 2
Formula One 2001 for PlayStation 2 brings together the eleven teams, 22 drivers and seventeen circuits of the 2001 Formula One season. You can drive for Ferrari, McLaren or Williams, for example, and decide how much time to spend preparing. A short race gets you onto the grid quickly, while a full race weekend also includes practice and qualifying. The familiar names give the races their context, but on track you must find the right braking point and a clear line yourself.
You can adjust tyres, suspension, wings and gear ratios to tailor the car to a circuit. Changing weather makes these decisions more important: a dry line can disappear when rain reduces grip. Damage and mechanical problems can affect the car's behaviour. Difficulty settings and driving aids let you take on more responsibility gradually. At first you can focus on steering and braking; later, preserving tyres and preparing an overtaking move become important too.
With two controllers, you can race against each other simultaneously in local split screen; no Multitap is needed. Time Attack also provides a turn-based timing competition for up to sixteen participants, not sixteen cars simultaneously controlled by people. On your own, you can enter individual races or collect points across a whole championship. This racing simulation therefore combines direct battles with longer practice on the same circuits.
Region and language
Our PlayStation 2 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
Formula One 2001 for PlayStation 2 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Formula One 2001
Sony brought Formula One 2001 to PlayStation 2 in 2001. Studio Liverpool developed this version, while the release of the same name for the original PlayStation came from Studio 33. This distinction matters when comparing graphics, controls and features. On the new console, Sony continued its Formula One series around an official season licence. The selection of cars and drivers therefore follows the 2001 grid, not that of the earlier Formula One 2000 or EA's separate F1 games.
Sony's announcement emphasised recognisable traits in the computer-controlled drivers and preparation for a race. Setup, changing weather and different difficulty levels were intended to give the official sport more coherence than a collection of fast laps alone. The presentation followed television, with various camera angles and commentary. There was still room for a short race. This combination explains why the game offers both a quick start and a full championship calendar without using a fictional street-racing story.
The offered Platinum edition is a reissue of this PS2 game, not a new season or an enhanced version for a later console. The label therefore changes the product edition, not the teams or circuits you race. Local two-player racing and turn-based Time Attack belong to the original design. Formula One 2002 followed with another season and altered tracks. Here, the sporting data and race structure of 2001 remain the foundation.
Similar games for PlayStation 2
F1 Championship Season 2000 also gives you real Formula One teams and a complete race weekend on PlayStation 2. EA uses the 2000 line-up, Sony the 2001 line-up. A major practical difference is the number of local drivers: EA supports four simultaneous players with a Multitap, Formula One 2001 two without that accessory. The separate time competitions are played in turns, so a high participant count does not mean a large split-screen race.
Formula One 2002 again comes from Studio Liverpool and retains the combination of car setup, qualifying and an official championship. However, its cars, teams and track layouts follow 2002, including the shortened Hockenheim. Formula One 2001 lets you drive the previous season. If you mainly want to compare familiar circuits, you will notice more than different team colours: braking points and the sequence of corners can also change between these years.
Grand Prix Challenge also uses officially licensed Formula One cars and asks you to build a fast lap carefully. Melbourne House made it around the 2002 season, while Formula One 2001 captures Sony's earlier year. In both, you seek time gains through more precise steering and well-timed braking. The differences include the cars and circuits selected, so neither game is simply a differently packaged version of the other.
Gran Turismo 3: A-Spec shares the focus on circuit knowledge and setting up a car for a track. Progress there comes through licences, prize money and a growing garage of varied car models. Formula One 2001 gives you existing drivers and their teams within one sporting season. You can immediately choose a championship and try to score points consistently across several Grands Prix, without first building up a garage.
DTM Race Driver also lets you battle other cars on closed circuits, but builds its career around Ryan McKane and touring cars. Story scenes connect his races and rivals. Formula One 2001 uses the existing drivers of the real season and centres on practice, qualifying and the championship. Both require a clean corner exit to attack on the straight; their cars, sporting context and the way races are linked differ.