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Formula One 06 for PlayStation 2
Formula One 06 for PlayStation 2 lets you race with the teams, cars and drivers from the 2006 season. In this Formula 1 racing game, you can immediately start an individual race or work through a race weekend with practice and qualifying. A fast lap begins with recognising braking points and choosing a line that also prepares you for the next corner. You can adjust the driving aids, learning a circuit first and then taking over more actions yourself.
The career centres on your own driver trying to earn a contract through tests. Your results determine how you progress with teams. Race Car Evolution helps you try different settings during preparation and adapt the car to the circuit. This makes practice part of the contest: a lap tells you not just whether you have become faster, but whether a different setup works better. You can also drive a championship with an existing driver.
Time trials provide room to work on a personal best without race traffic. For a direct duel, two players can race simultaneously on the same console with a split screen and two ordinary controllers; no Multitap is required. Practice, career and local races form the basis here. Historical network functions, including the link with PSP players announced at the time, are not promised as an online service that still works. This is the original PS2 release, not the later Formula 1 game for PlayStation 3.
Region and language
Our PlayStation 2 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
Formula One 06 for PlayStation 2 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Formula One 06
Sony Computer Entertainment published Formula One 06 in 2006, with Studio Liverpool as developer. This time the studio worked on both the PlayStation 2 and PSP releases. The annual licence meant more than a new number on the box: participants and teams changed along with the sport. Midland, Toro Rosso and Super Aguri belong to the period represented by this edition. The game preserves that line-up and is not an updated version of a present-day Formula 1 championship.
The design continued the career from the preceding PS2 instalments. Testing for a place with a team and later progressing to a stronger one gave races an ongoing goal. Sony also emphasised explanations, driving aids and Race Car Evolution, which moved preparation onto the circuit rather than solely into setup menus. That spread the work of a race weekend beyond the eventual start: practising and trying settings could become a reason in themselves to drive another lap.
The original announcement also highlighted network play between PS2 and PSP. This is historical context, not a promise that the old services are now available. The later Formula One Championship Edition for PlayStation 3 is a different release and platform generation. The PS2 version retains its own presentation and local split screen. A Platinum box does not change the game content: the standard and Platinum offers for Formula One 06 represent the same original game, with the same season world and career structure.
Similar games for PlayStation 2
Formula One 05 already features your own driver, team tests and interactive pit stops, but uses the participants and circuits of 2005. Formula One 06 moves to the following season's line-up and incorporates Race Car Evolution into preparation. Both reward calm practice laps and a good line through fast corners. Their similarity is the personal route through Formula 1; their differences mainly concern the historical season and guidance for developing a setup.
Formula One 2002 also lets you compete in official Formula 1 races, but with the calendar, cars and drivers of 2002. Formula One 06 adds years of development in career structure and preparation assistance. In both, racing means choosing positions, remembering braking points and following a circuit more precisely each time. Anyone seeking the older sporting world gets different teams and competitive relationships in 2002; 06 gives more space to a created driver and their opportunities with teams.
Gran Turismo 4 likewise centres on driving technique and setup, but lets you work through a huge collection of production cars, sports cars and racing cars. Formula One 06 stays with open-wheel single-seaters and the official Formula 1 world of one year. You do not buy an ever-growing garage here. Their shared satisfaction lies in a faster lap after practice; Gran Turismo 4 seeks variety in vehicles and events, while this game develops a career within one championship discipline.
DTM Race Driver 3 also offers open-wheel single-seaters, but places them alongside touring cars, GT cars, historic racers and off-road events. You can follow a broad World Tour or explore one discipline in depth. Formula One 06 instead devotes considerable attention to one official season world. Both make setup and racing rules matter; in DTM, vehicle behaviour and event type regularly change, while here you build a Formula 1 career with tests, team contracts and recurring Grand Prix circuits.
RS3: Racing Simulation Three also uses open-wheel single-seaters, practice and championships, but has no official Formula 1 licence. Its teams and drivers have invented names. Formula One 06 instead connects your races to the recognisable 2006 line-up and your own career between teams. Both ask you to learn how to judge grip and braking distance. The choice therefore also concerns context: general formula racing in RS3 or a specifically licensed season with recognisable names and team opportunities in 06.