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Final Fantasy XII for PlayStation 2
Final Fantasy XII for the PlayStation 2 is a role-playing game set in Ivalice, where the kingdom of Dalmasca is caught between warring powers. You follow Vaan, a boy from Rabanastre who dreams of having his own airship. Meeting Princess Ashe draws him into a conflict reaching beyond his city. Along the way, a party forms with different backgrounds and reasons for travelling together.
You explore cities, deserts and other areas where enemies visibly roam. Battles take place within those environments, so while exploring you can already decide which encounters to take on. You issue commands for attacks, magic and items. Gambits also let you set conditions for automatic behaviour, such as casting a healing spell when an ally's health falls below a chosen threshold.
On the License Board, you develop your characters' abilities and their use of equipment. The combination of weapons, abilities and Gambits lets you adjust cooperation within the party. Alongside the story, there are hunts and remote areas to investigate. Final Fantasy XII therefore demands attention both to travelling through Ivalice and to preparing your party. You do more than direct individual actions: you also consider the order in which your team responds to situations.
Region and language
Our PlayStation 2 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
Final Fantasy XII for PlayStation 2 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Final Fantasy XII
Final Fantasy XII was released in Japan in 2006 and reached Europe in February 2007 for the PlayStation 2. Square Enix developed and published the game. Ivalice was already familiar from Final Fantasy Tactics, but here it received a different era and its own story. The journey through Dalmasca placed war, political power and the positions of different protagonists alongside a role-playing game's usual voyage of discovery.
Development lasted around six years. In a later interview, Hiroaki Kato and Takashi Katano explained that the seamless transition from exploration to combat required considerable work. The team did not simply want to speed up familiar command-based battles: players also needed to oversee a party. This led to the emphasis on Gambits, whose preset rules let characters act during an encounter.
The choice of world also served a purpose. According to Kato, duty and the meaning of freedom were central to the story. Ivalice provided room to connect those themes with war and characters holding different beliefs. The original release used one type of License Board so the team could focus on the new battle structure and Gambits. This European PS2 version represents that first design, before later adaptations added a different system of fixed jobs.
Similar games for PlayStation 2
Final Fantasy X follows a party on a journey through Spira and develops characters through the Sphere Grid. Battles take place in individual turns. Final Fantasy XII keeps exploration and battles within the same areas and uses Gambits for party behaviour. Both connect a long story with developing abilities and complementary roles.
Final Fantasy X-2 gives Yuna, Rikku and Paine changing combat roles through dresspheres. You return to Spira and choose missions from an airship. Final Fantasy XII lets you develop a different party in Ivalice with the License Board and Gambits. The similarity lies in adapting abilities to your team's composition.
Kingdom Hearts II combines travel between worlds with developing Sora and his abilities. You perform attacks directly while companions help. Final Fantasy XII works with commands and preset rules for your party. Both offer varied destinations and characters but put different decisions in your hands during battles.
Rogue Galaxy has you travel through a science-fiction world with a party, visiting different planets. It combines direct action combat with equipment and character growth. Final Fantasy XII stays closer to commands and party rules as you explore Ivalice. Their relationship lies in the extensive journey, encounters along the way and repeatedly adjusting your party.
Dark Chronicle connects dungeons and action combat with upgrading weapons and rebuilding settlements. Collecting and planning alongside the story may appeal if you like preparing your progression. Final Fantasy XII directs that preparation towards equipment, the License Board and Gambits. Both give you additional activities to explore beyond the main route.