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PlayStation 2

EyeToy Play 2 Platinum - PlayStation 2 - PS2

€ 1,99

In stock

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

EyeToy: Play 2 for PlayStation 2

EyeToy: Play 2 for PlayStation 2 once again turns your body into the controller through the EyeToy USB camera. Twelve main games use different movements. Stop footballs in Goal Attack, swing a bat in Home Run and return quick shots left and right in Table Tennis. Kung 2 responds to punches and kicks, while DIY imitates hammering, sawing and painting. The disc also contains dozens of shorter bonus challenges that vary timing, speed and accuracy.

Every main game has a tournament for up to four participants. Players take turns in front of the camera, so one clear area is enough and no Multitap is required. Some activities use two people during the same turn, but the camera remains the only required game accessory. EyeToy Cameo scans your head to create a three-dimensional model for a few extra activities. SpyToy can take a photo when it detects movement or sound, demonstrating the camera beyond a normal score challenge.

A good setup remains important: place the camera securely near the television, avoid strong backlighting and keep enough distance for your arms and upper body to remain visible. Setup screens help adjust the angle and brightness. This product page describes the game disc and does not promise a separate camera in the box. EyeToy: Play 2 will not work without a compatible EyeToy USB camera for PlayStation 2. All described competitions and camera functions run locally on the console.

Region and language

Our PlayStation 2 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

EyeToy: Play 2 for PlayStation 2 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of EyeToy: Play 2

London Studio developed EyeToy: Play 2 as a direct sequel to Sony's first EyeToy collection. Sony Computer Entertainment released the European version on 5 November 2004. The foundation remained familiar: the live camera image placed the player among the game objects. The sequel used more accurate recognition and a wider range of situations to move beyond the original twelve demonstrations.

The twelve new main games were joined by about seventy-five bonus variations. Sport, rhythm, construction and reaction tests could therefore alternate within the same presentation. A four-player tournament made the disc emphatically a group game, although participants continued to take turns in front of the camera. Cameo and SpyToy showed other uses of the same hardware: a digital head model and photos triggered by movement or sound.

Play 2 appeared as Sony and other developers increasingly used EyeToy beyond separate minigames. The disc even included a preview of EyeToy: AntiGrav, which linked movement to a controlled character. EyeToy: Play 3 followed in 2005 with simultaneous group activities. Play 2 remains the link between the compact first collection and that larger party format, offering more variations while retaining the same local camera as its technical core.

Similar games for PlayStation 2

EyeToy: Play introduces the camera through twelve games such as Kung Foo, Wishi Washi and Beat Freak. Play 2 provides twelve different main games and many bonus variations, plus Cameo and SpyToy. Both let participants take turns in front of the camera, but the sequel offers a more extensive four-player tournament and more technical experiments.

EyeToy: Play 3 expands the collection to more than fifty activities and supports four people on screen at once in selected games. Play 2 uses consecutive turns for its tournaments and therefore keeps the play area calmer. Cameo and SpyToy give Play 2 distinctive extras; Play 3 focuses more strongly on simultaneous party games and custom rules.

EyeToy: Groove asks for rhythmic arm movements to twenty-eight licensed songs and keeps an estimated calorie count. Play 2 alternates music with football, baseball, table tennis, DIY and other reaction games. Groove offers a focused dance experience; Play 2 is a broader collection for short, varied turns.

EyeToy: AntiGrav uses face and body recognition to guide a hoverboarder through complete courses. Play 2 usually shows you directly in the playfield and measures separate movements for short score challenges. AntiGrav has races, hidden routes and tricks; Play 2 offers more varied activities and is more directly arranged for four participants.

Sega Superstars links the camera to familiar characters and game ideas from Sonic, Virtua Fighter and Samba de Amigo. Play 2 uses Sony's own cartoon presentation and adds camera functions such as Cameo and SpyToy. Both combine physical challenges, but Sega moves between licensed worlds while Play 2 maintains one tournament and bonus structure.