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Evil Twin: Cyprien's Chronicles for PlayStation 2
Evil Twin: Cyprien’s Chronicles for PlayStation 2 is a dark 3D platform adventure. Orphan Cyprien is pulled into the nightmarish world of Undabed on his birthday. His friends are scattered and his teddy bear Lenny is captured. Cyprien crosses distorted islands full of machines, creatures and dangerous jumps to find them.
You run, jump, swim, climb and fight while collecting keys, life energy and other objects. Power-ups temporarily transform Cyprien into comic-book alter ego SuperCyp. This stronger form has extra attacks and movement, including projectiles, a double jump and shockwave. Some routes and enemies require the right form at the right moment.
The adventure is entirely single-player and uses a standard DualShock. The PAL version offers multilingual screen text and English, French and German voices depending on language choice; Dutch is not guaranteed. There are no online features. The surreal visuals and sombre themes are more intense than many colourful platform games for young players. A memory card saves progress between large areas and long platform sections.
Region and language
Our PlayStation 2 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
Evil Twin: Cyprien's Chronicles for PlayStation 2 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Evil Twin: Cyprien's Chronicles
French studio In Utero developed Evil Twin with Ubisoft for Windows, Dreamcast and PlayStation 2. The first European editions arrived in 2001, with PS2 releases across territories around 2001–2002. A planned wider North American console release was cancelled, keeping the game closely tied to Europe.
The design combined French comic influences with dark fantasy films. In interviews the studio compared the foundation with Rayman 2, while Cyprien’s alter ego created a contrast between vulnerable boy and powerful hero. The world consists of large islands with platform routes, enemies and collectibles linked by a story about fear, loss and imagination.
In Utero closed a few years later and Evil Twin received no sequel. It remained a standalone cult title from the early 3D platform era. Versions share the core, but this description covers the PAL PlayStation 2 edition. It supports an analogue controller and documented multilingual presentation; PC modifications and Dreamcast demos do not belong to this product. The European physical release is therefore the basis for all stated language and control details.
Similar games for PlayStation 2
Rayman 2 also offers large 3D levels, platform routes and rescue goals. Evil Twin is darker, uses a human lead and lets him temporarily become SuperCyp for extra attacks.
Psychonauts also explores distorted worlds connected with childhood fears. It uses more dialogue and psychic powers, while Evil Twin relies more on traditional jumps, combat and collecting routes.
Alice in Wonderland follows a familiar fantasy story with colourful puzzles and several characters. Evil Twin tells an original nightmare, keeps Cyprien central and uses darker industrial islands.
Dr. Muto likewise uses temporary transformations to open routes. There you change into several animals; Evil Twin has one powerful SuperCyp form for attacks and larger jumps.
Haven combines platform action with vehicles and large science-fiction areas. Evil Twin mostly omits vehicles and focuses on running, jumping, swimming and fighting in a surreal fantasy world.
Oogie’s Revenge shares a macabre atmosphere and warped locations, but builds combat around Jack’s changing costumes and film music. Evil Twin has an original story and makes SuperCyp a temporary power state. Platform sections are more central, while Nightmare Before Christmas more often uses closed arenas and rhythmic encounters.
Primal also follows a young lead through dark parallel worlds and lets her change shape for new abilities. Its combat system and accompanying gargoyle receive more emphasis. Evil Twin more often demands precise platform routes and uses SuperCyp as a temporary boost, so transformation is not chosen permanently for each area.