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Game Boy Advance

Dragon Ball Z The Legacy of Goku II - Game Boy Advance - GBA

€ 39,99

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Dragon Ball Z: The Legacy of Goku II for Game Boy Advance

Dragon Ball Z: The Legacy of Goku II for Game Boy Advance is an action RPG about the threat posed by the androids and Cell. After a prologue with Trunks, you begin the main adventure as Gohan. Piccolo, Vegeta, Trunks and Goku join later, each with their own techniques. You walk through towns and natural areas, talk to familiar faces and complete quests as the story builds towards the Cell Games. Battles take place directly in the world you explore.

A punch keeps a nearby enemy occupied; an energy shot gives you room to attack from a distance. Special techniques differ between heroes, such as Gohan’s Masenko Ha and Vegeta’s Big Bang Attack. Combat experience increases your level and attributes. Some passages require a particular hero at a specified level, so you need to train different characters. The Scouter displays a map and information about opponents. The world map lets you travel to areas you have already unlocked.

You play alone and control one character at a time, not a team operated by several players. At special circles you can switch between available heroes and save your progress. The cartridge provides three save slots; no separate memory card or link cable is needed. A quest journal tracks what remains unfinished. After a break, you can therefore find which meeting, training session or quest will move you forward, while side paths give you reasons to revisit a familiar area.

Region and language

Our Game Boy Advance games are European editions, unless stated otherwise. This product contains a loose cartridge for the European market. A box is only included if explicitly stated in the product details. We note any different region in the product details. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

With Dragon Ball Z: The Legacy of Goku II for Game Boy Advance, you receive a loose cartridge. A box and manual are not included unless we explicitly state otherwise in the product details. This is the standard way we supply this copy.

The history of Dragon Ball Z: The Legacy of Goku II

Webfoot Technologies made The Legacy of Goku II as a sequel to its Dragon Ball Z adventure from 2002. Atari released the second game in 2003, with its European launch following in July. The studio kept the action RPG foundation but expanded the role of the other fighters. Whereas the first game stayed entirely with Goku, the sequel also needed to tell events in which his friends carry the responsibility. The changing playable heroes therefore fit the chosen story.

The period from Trunks’ arrival to the Cell Games gave the developers a different kind of threat. A warning from the future, the androids and Cell’s emergence connect the quests. Gohan, Piccolo, Vegeta, Trunks and Goku receive their own techniques and progression. Fixed character-change circles let you plan around those differences outside combat. Barriers requiring a particular character and level make returning worthwhile: a route that was previously closed may open after training.

In an interview in April 2003, Webfoot’s Murray Kraft and Dana Dominiak described how a longer development period and responses to the first game influenced the sequel. They mentioned the larger world, additional protagonists and more extensive combat among the changes. The result retained the recognisable small characters and conversations, but allowed more freedom to revisit areas. The world map and quest journal support that structure. This second adventure tells the story up to Cell; the later Buu’s Fury continues the series afterwards.

Similar games for Game Boy Advance

Dragon Ball Z: The Legacy of Goku on Game Boy Advance uses the same foundation of exploration, quests and direct combat. The first game follows only Goku and ends with the events on Namek. The second spreads the story across more heroes and covers the androids and Cell. The fixed save and character-change circles also make a difference: along the way, you deliberately choose which character to use for a new route or training session.

Sword of Mana on Game Boy Advance also combines action combat with conversations, progression and a world to explore. There, weapons, magic and the choice between hero and heroine determine your approach. The Legacy of Goku II instead lets you switch between several familiar Dragon Ball Z fighters, with their own energy techniques and character barriers. The similarity lies in active fighting; the way characters and their abilities open routes differs.

Golden Sun on Game Boy Advance also lets a group of heroes grow stronger, with different powers to use during the journey. In battles you give party members commands each turn and combine Djinn. The Legacy of Goku II lets you move and attack directly with one fighter. You train different heroes, but do not control an entire fighting party at once. The same attention to character development therefore calls for a very different pace during confrontations.

The Legend of Zelda: The Minish Cap on Game Boy Advance shares the overhead view, conversations and closed routes that become reachable later. Link uses new items and his tiny form to progress. In The Legacy of Goku II, passages are sometimes tied to a particular hero and their level. Both reward returning, but Zelda more often asks for a different use of a tool rather than additional combat experience.

Metroid Fusion on Game Boy Advance also gives you new abilities that change exploration. Samus finds her way through a research station from a side-view perspective and gains new weapon powers. The Legacy of Goku II lets you travel between towns and outdoor areas and train several heroes. In Fusion, an opened route depends on what Samus can do; in this Dragon Ball Z adventure, the identity of your chosen fighter can also be decisive.