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Disney Pixar Cars 2 for PlayStation Portable
Disney Pixar Cars 2 for PlayStation Portable has Lightning McQueen, Mater and other characters from the film train for the C.H.R.O.M.E. spy organisation. You compete in races in locations inspired by places including London and Tokyo. The camera looks diagonally down at the track, letting you follow the cars and obstacles from above. This PSP release combines ordinary races with events where you collect weapons and fire at opponents. The talking cars and their voices keep the action close to the film's world.
You jump over obstacles and collect energy to drive faster or briefly block attacks. In Battle Race, you use items against other cars, whereas ordinary races do without those weapons. Other tasks have you reach checkpoints, avoid being eliminated in last place or hit as many enemy cars as possible. Medals reward your performance. The campaign unlocks more tasks and characters; outside that sequence, you can choose an individual race.
You play the C.H.R.O.M.E. assignments alone. You can also race against each other locally over wireless with two to four players. Each participant needs their own PSP with wireless networking and their own copy of Cars 2. The ad hoc connection works between nearby systems. No shared television screen or extra controller is needed; additional PSP systems and games are not included.
Region and language
Our PlayStation Portable games are European editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
You receive the physical UMD edition. You need a PSP with a UMD drive to play it; a PSP Go cannot play this disc.
Manual
Disney Pixar Cars 2 for PlayStation Portable includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Disney Pixar Cars 2
Cars 2 came out in 2011 as the second cinema film about Lightning McQueen and Mater. Its story added international racing and an espionage plot to the world of the first film. The accompanying games also used that combination of speed and secret agents. Spanish studio Virtual Toys made a separate adaptation for PlayStation Portable. Sony Computer Entertainment España oversaw production, while Pixar remained involved in how the characters and their film world were portrayed.
Sony presented the project in July 2011 with comments from its Spanish production team and Pixar's Jay Ward. The developers combined racing with jumps and spy abilities. The PSP version arrived later that year on UMD and as a download. Compared with the version for home consoles, the handheld adaptation used a different camera and its own sequence of tasks. It is therefore not an identical presentation of the PlayStation 3 release on a smaller screen.
Within the PSP series, this game followed earlier Cars racers, but training at C.H.R.O.M.E. took it in another direction. Weapons, energy-powered bursts of speed and elimination events matched the second film's secret-agent theme. Local wireless races were part of the PSP release from its announcement. It remains a separate handheld game from 2011, with its own controls, racing format and progression built around the film characters.
Similar games for PlayStation Portable
Crash Tag Team Racing also lets colourful characters race armed cars on PSP. Crash can merge his vehicle with another car, allowing a driver and gunner to work together. Outside the races, you walk through a theme park and look for tasks. Cars 2 keeps the focus on individual racetracks and spy tests. Its high, angled camera, energy bar and film characters also create a different way of following the races.
Burnout Legends on PSP shares the fast driving, boosts and opportunities to get in opponents' way. Dangerous driving and collisions provide extra speed, and Takedowns let you force cars off the road. Cars 2 uses collected weapons and energy items for this. While Burnout relies on traffic and huge chain-reaction crashes, Cars 2 builds its events around talking cars, jumps over obstacles and assignments from a fictional spy school.
Need for Speed Underground Rivals on PSP also offers short racing events that you complete one after another. It focuses on street cars, performance upgrades, appearance and building a garage. Cars 2 has you unlock recognisable film characters instead of tuning cars for your own custom project. Both ask you to master corners and pace, but Cars' weapons and spy tests create a different contest from Underground Rivals' street races and drifting events.
Juiced: Eliminator on PSP also organises races where victories earn you new opportunities. There, you manage money, respect and a crew, and can even stake cars on races. Cars 2 uses medals and new characters as rewards without that risk surrounding ownership of a street car. Juiced's tuning and team choices require planning between races, whereas Cars builds its progression around the assignments of C.H.R.O.M.E.
Sonic Rivals on PSP, like Cars 2, combines speed with attacks that slow down an opponent. Instead of a car, you guide Sonic or a rival through side-view platform courses. Jumps and correctly timed boosts determine the route to the finish. Cars 2 uses circuits, several cars and a camera looking down diagonally at the track. Sonic's card collection also provides a different reward from Cars' medals and unlockable film characters.