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PlayStation 2

Die Hard Vendetta - PlayStation 2 - PS2

€ 10,98

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Die Hard Vendetta for PlayStation 2

Die Hard Vendetta for PlayStation 2 is a first-person shooter that follows John McClane in a new story after the third Die Hard film. A case in Los Angeles again pits the policeman against armed criminals. You investigate locations, talk to people and find your way through situations where civilians and enemies may stand close together. You play the campaign alone; the PS2 version also has local matches against other players.

Alongside shooting directly, you can carefully approach someone from behind and grab him. A well-chosen hostage can persuade other criminals to lay down their weapons. This gives significance to the order in which you approach people. Rescuing civilians matters too: it earns energy for Hero Time. That ability slows the surroundings, giving you more room to react during a hectic fight.

The campaign alternates shootouts with searching, conversations and stealth. You regularly look around for an entrance, switch or action that enables the next step. Adjustable aiming assistance affects how immediate combat feels. The pace can change when you need to work out a route or try to reach a civilian safely. Vendetta therefore asks you not only to aim but also to read how a scene is arranged. Film references and McClane's commentary accompany this sequence of police work and action.

Region and language

Our PlayStation 2 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

Die Hard Vendetta for PlayStation 2 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of Die Hard Vendetta

Bits Studios first developed Die Hard Vendetta for Nintendo GameCube, where it appeared in 2002. The PlayStation 2 version followed in Europe on 27 June 2003. Bits announced that release a day earlier in a company statement, mentioning gameplay refinements and additional features. The game builds on the film universe with a new story after Die Hard with a Vengeance, in which John McClane returns to action as a policeman.

The developers chose a perspective through McClane's eyes and combined different ideas from the action genre. Conversations, rescuing civilians and forcing criminals to surrender were intended to make his role as a policeman tangible. Hero Time added temporary slowing of the environment. That rule linked rescues to a tool for later battles, so acting carefully could also expand your available options.

A clear addition to the PS2 release was multiplayer for up to four players, against each other or computer-controlled opponents. Three or four local players require a PS2 Multitap and enough controllers; these are not included with the game as standard. The campaign remains a separate single-player experience. Alongside McClane’s police story, this version therefore also offers matches on the same television. The difference from the original GameCube release matters when comparing old descriptions of Vendetta.

Similar games for PlayStation 2

007 Everything or Nothing shares the film hero, a new story and the alternation between cautious movement and shooting. Bond is controlled in third person and uses gadgets and vehicles. Vendetta keeps the campaign within McClane’s own view of a location. Everything or Nothing has separate cooperative missions for two players; Vendetta’s local matches are separate from its solo story.

GoldenEye: Rogue Agent also uses a film license for first-person action and gives its protagonist a special combat ability. Its eye implant changes your protection and perception. Vendetta connects Hero Time to rescuing civilians and lets you try to persuade criminals to surrender. Rogue Agent also has competitive local matches for up to four players. Three or four players require a Multitap on PS2.

XIII is closely related through its combination of story, stealth, conversations and first-person shooting. You can also use objects from the environment. Its comic-book style and identity mystery give that campaign a different tone. Vendetta relies on McClane's police role, approaching hostages and temporarily slowed action. In both games, progression sometimes requires more than winning a gunfight.

Medal of Honor: European Assault shares seeking cover and completing objectives between shootouts. You give simple commands to fellow soldiers on historical battlefields. Vendetta has McClane follow an urban crime story and uses personal encounters, surrender and Hero Time. European Assault adds local competitive multiplayer to its single-player campaign.

Medal of Honor: Rising Sun also offers story missions in first person with scripted action moments. Its military setting brings different weapons and objectives from McClane’s police work. Rising Sun supports local cooperative play for two people. Vendetta has you complete the story alone and reserves local multiplayer for matches, where you do not follow McClane’s campaign together.