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Crash: Mind Over Mutant for PlayStation 2
Crash: Mind Over Mutant for PlayStation 2 combines platforming with taking control of large mutants. Cortex and N. Brio use a popular device to make others do their bidding. Crash explores Wumpa Island and surrounding areas to free his friends. You jump, spin and deliver light or heavy blows. Once a mutant is sufficiently stunned, you take control with Aku Aku and use its body.
Mutants offer more than extra muscle. Their special abilities also help you pass obstacles and solve puzzles. You can store a mutant and bring it back later, so a creature found earlier can become useful again further on. Mojo from enemies and destroyed objects upgrades Crash and his mutants. Landing hits without taking damage raises the multiplier, helping you earn new upgrades faster.
You follow story missions or use the map to find extra tasks and familiar routes. Conversations with inhabitants offer clues for the next step. You can play alone, but a second player can join locally with a second PS2 controller; no Multitap is needed. That player can also provide support and shoot as a floating mask. Crash's house lets you view unlocked costumes, concept artwork, movies and information about mutants encountered along the way.
Region and language
Our PlayStation 2 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
The box for this edition of Crash: Mind Over Mutant carries the label ‘VOLLEDIG NEDERLANDSTALIG’ (‘entirely in Dutch’).
Manual
Crash: Mind Over Mutant for PlayStation 2 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Crash: Mind Over Mutant
Radical Entertainment developed Crash: Mind Over Mutant, released on PlayStation 2 in 2008. It followed Crash of the Titans and retained the idea of taking control of enemy creatures. Lead designer Joe McGinn said development began immediately after that earlier game. Testing showed that players disliked leaving behind a Titan they had defeated. Being able to take and store such a creature therefore became a key starting point for the sequel.
The studio also wanted to use these mutants outside combat. Their powers gained a role in route puzzles, so choosing which creature to carry also affected exploration. Connected areas offered forks, return paths and places that opened further only after solving a problem elsewhere. The structure consequently shifted from a series of completed routes to a journey with more revisiting. Cortex and N. Brio's device gave that change its own story, satirising consumer technology.
Radical deliberately chose a fixed, directed camera. McGinn explained that this let the team build more detail into visible environments and keep local cooperative play on one full screen. The PS2 manual describes how a second player switches between a separate character and a supporting mask. Marc Baril composed the music. Among Crash's PS2 adventures, this entry therefore emphasises storing, upgrading and reusing creatures during a shared or solo journey.
Similar games for PlayStation 2
The Wrath of Cortex for PS2 shares Crash's jumps, spin attacks and searching for collectibles. There you choose separate levels from a hub and return for crates, gems and time relics. Mind Over Mutant links areas together and lets you store mutants for battles or obstacles. Both require learning a route, but a creature carried with you provides new solutions here instead of completing an existing crate route more thoroughly.
Dawn of the Dragon for PS2, like Mind Over Mutant, lets two players cooperate locally through platforming and battles. Spyro and Cynder have fixed personal elements and can fly. Crash instead takes control of enemy mutants and stores them to use their abilities later. Both tie upgrades to collected resources, but the dragons grow within two fixed roles, while choosing another mutant in Crash also changes the tools available to you.
Ratchet & Clank for PS2 also connects exploring areas with battles and new ways to progress. Ratchet buys weapons and gadgets with bolts and keeps them in his equipment. Crash stuns mutants, takes control and stores a creature for later. In both, a new ability can open a passage, but using a living creature with its own attacks differs from switching purchased devices in Ratchet's solo adventure.
Jak and Daxter: The Precursor Legacy for PS2 shares exploring connected areas and returning to previously discovered places. Jak seeks Power Cells and uses temporary Eco to progress. Crash follows missions and takes a mutant along when its power can solve an obstacle. Both mix collecting with movement, but Jak generally keeps his own body, whereas Mind Over Mutant lets a controlled creature determine your battles and actions too.
Rayman 3: Hoodlum Havoc for PS2, like Mind Over Mutant, gives you special powers for enemies and obstacles alike. Rayman gets them through temporary equipment placed at a particular location. Crash can store a mutant and take it somewhere else. Both ask you to recognise the connection between a power and an obstacle, but here you also choose which creature to keep with you on the rest of the journey.