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Circuit Blasters for PlayStation 2
Circuit Blasters for PlayStation 2 is a compact arcade racer that follows the cars from above. Most of each circuit fits on screen at once, so you can quickly read corners, rivals and approaching obstacles. You choose a vehicle and try to finish first on more than twenty tracks while the group remains close together.
Control is about turning early, maintaining speed and avoiding contact with the edge or an opponent. Different worlds change the surface, colours and shape of the tracks. Because the camera is not positioned behind one car, you must read movement relative to the entire circuit. Short races make mistakes costly, but also provide another attempt quickly.
You can race alone or locally with up to four players. Three or four participants require a PlayStation 2 Multitap and additional controllers; there is no online multiplayer. This page covers the 2005 European PS2 release by Supersonic Software and Metro3D Europe. Circuit Blasters is a reworking of Circuit Breakers, not a separate PlayStation disc or download version. Progress is saved to a PlayStation 2 memory card.
Region and language
Our PlayStation 2 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
Circuit Blasters for PlayStation 2 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Circuit Blasters
Supersonic Software developed Circuit Blasters and Metro3D Europe released it exclusively in Europe for PlayStation 2 in 2005. The game built on Circuit Breakers, the top-down racer that Supersonic had made for the first PlayStation in 1998. The new title placed the same direct group racing in a later console release.
The design kept all participants within the same camera view as much as possible. This made overview, short corners and collisions more important than a realistic cockpit or long straights. More than twenty tracks across different worlds gave the compact races visual variety. The local four-player option matched the party-game character, with a Multitap required for more than two controllers.
Circuit Blasters did not receive a widely distributed North American PS2 edition and remained a small PAL release. Supersonic Software continued working on arcade and racing games, but this title remained the direct PS2 heir to Circuit Breakers. This product page therefore follows the European disc: same-screen racing from above, more than twenty tracks and up to four local players. Features of Micro Machines, Mini Desktop Racing or the original PlayStation game are mentioned only for comparison and are not treated as identical content.
Similar games for PlayStation 2
Micro Machines V4 also uses small vehicles, a high camera and local racing that requires quick reading of the whole course. Its tracks are often placed on tables and other everyday locations. Circuit Blasters chooses more traditional racing worlds and compact circuits. Both support four players with the required Multitap.
Mashed keeps all cars in one camera view and rewards whoever pushes rivals off the track or leaves them far behind. Circuit Blasters focuses more strongly on laps and finishing first. Both provide short, collision-filled local matches for up to four players, but Mashed places more emphasis on elimination and weapons.
Mini Desktop Racing uses miniature cars and tracks through household environments. Circuit Blasters shares its clear arcade feel, but follows the legacy of Circuit Breakers and uses different worlds and circuit shapes. Both demand early steering and allow quick recovery after a mistake, without trying to be realistic racing simulations.
Cel Damage Overdrive shows vehicles from closer range and builds races around weapons and damaging opponents. Circuit Blasters uses a higher camera and places more emphasis on position around the circuit. Both are colourful arcade games with local multiplayer, but combat has a much greater effect on the outcome in Cel Damage.
RC Revenge Pro has radio-controlled cars race across fantasy tracks and uses a camera behind the vehicle. Circuit Blasters shows the group more from above, making overview and relative distance central. Both offer fast, unrealistic racing and different worlds, but their camera positions change how you judge a corner.