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Charlie's Angels for PlayStation 2
Charlie's Angels for PlayStation 2 is a beat 'em up in which Natalie, Dylan and Alex investigate a series of kidnappings. Missions visit beaches, warehouses and other locations connected to the film versions of the characters. You fight groups of enemies with punches, kicks, throws and jumps and switch between the three Angels during the adventure.
Each Angel has her own combinations and moves. Progress mainly requires defeating enemies, finding a route through the environment and collecting or activating objects. The camera follows the action in third person. Despite the team shown on screen, one player controls the mission; the other Angels are not separate local cooperative players.
The campaign is entirely single-player and contains no local or online multiplayer. Progress is saved to a PlayStation 2 memory card. The three heroines are choices within the same solo mission, not separate participants. This page covers the 2003 European PS2 disc by Neko Entertainment and Ubisoft. It is not a sequel to the 2000 game and adds no scenes or playable features from later Charlie's Angels productions.
Region and language
Our PlayStation 2 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
Charlie's Angels for PlayStation 2 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Charlie's Angels
Neko Entertainment developed Charlie's Angels for PlayStation 2 and GameCube. Ubisoft released the European PS2 version in 2003, around the time of the second film Charlie's Angels: Full Throttle. The game used the film incarnations of Natalie, Dylan and Alex, but told an original mission rather than replaying the entire movie.
The design chose direct combat and switching between three heroines. Acrobatic moves and combinations were intended to translate the films' fighting style into a continuous action game. Environments connected successive enemy groups with simple routes and tasks. The game remained strictly single-player even though its story centred on a team of three.
Charlie's Angels became known for its modest production and reception, but it is still a distinct European PS2 release within the film licence. Neko Entertainment later worked on varied racing, sports and family games. This description concerns the identity of this disc: the 2003 beat 'em up, not other games with the same characters or the later film series. It therefore remains a clearly defined product of that particular film period. The European PS2 release is also not the same product as the GameCube disc.
Similar games for PlayStation 2
Chaos Bleeds also lets you switch between several familiar heroes and builds combat around their own weapons and abilities. Charlie's Angels shares the television style and character switching, but has no vampires, magic or local multiplayer. Buffy has more puzzles; the Angels focus on acrobatic punch and kick combinations.
Catwoman likewise follows an athletic film heroine in third person and uses acrobatics during fights and traversal. Her whip and climbing play a larger part in puzzles. Charlie's Angels switches between three fighters and more often places groups of human opponents along the route. Both are entirely single-player.
Alias combines a familiar female spy with stealth, gadgets and hand-to-hand combat. Charlie's Angels places less emphasis on remaining hidden and more on confronting groups of enemies. Both use television or film settings and missions, but Alias gives investigation and disguises a larger role.
Totally Spies! also centres on three female agents with gadgets and a light tone. The cartoon game puts more emphasis on mini-games and simple puzzles. Charlie's Angels uses more realistic film characters and longer beat 'em up battles. In both cases, a team of three does not automatically mean three local players.
The Bouncer uses cinematic scenes and fist fights with several playable characters. Its battles are more compact and the story branches according to choices. Charlie's Angels follows a longer fixed campaign and switches between Natalie, Dylan and Alex. Both turn an ensemble cast into a single-player beat 'em up focused on hand-to-hand combat.