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PlayStation 2

Castlevania - PlayStation 2 - PS2

€ 54,98

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Castlevania for PlayStation 2

Castlevania for PlayStation 2 has you enter a vampire's castle as Leon Belmont to search for his kidnapped beloved Sara. This European title is the same adventure known internationally as Lament of Innocence. In three-dimensional halls, corridors and dungeons, you fight skeletons and other monsters, explore side paths and solve puzzles. Leon's whip forms the core of combat: light and heavy strikes can be combined into different attack chains, depending on the space available and your opponents.

Alongside the whip, you use secondary weapons including knives, axes and holy water. These consume collected hearts, so you cannot repeat every attack without limit. Orbs change how these weapons work and encourage you to try combinations. You jump, dodge and block to respond to enemy attacks. Certain magical attacks can be absorbed while guarding to gather energy for relics. Weighing up attacking and defending therefore also affects your supply of magical power.

You play the adventure alone with a standard DualShock 2 controller; extra accessories or a second player are not needed. A central hall leads to different parts of the castle, each with its own enemies, obstacles and boss. You consult the map, search for items and sometimes return to investigate a passage you missed. Variety comes from combining whip techniques, secondary weapons and magical aids. This is Leon's original PS2 adventure, not the later Curse of Darkness with Hector and his summoned helpers.

Region and language

Our PlayStation 2 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

Castlevania for PlayStation 2 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of Castlevania

Konami brought Castlevania: Lament of Innocence to PlayStation 2 in 2003; the European edition followed in 2004 under the shorter name Castlevania. Konami Computer Entertainment Tokyo developed the game, with Koji Igarashi as producer. It was the series' first instalment for Sony's second console. The developers chose three-dimensional combat spaces and a new lead character, while retaining familiar elements such as the whip, monsters, secondary weapons and castle exploration within the new design.

The story returns to the eleventh century and tells of Leon Belmont, who gives up his knighthood to rescue Sara. Konami thus placed the adventure at the beginning of the vampire hunters' family history. The origin of the Vampire Killer whip also features in the story. The gothic visuals and Michiru Yamane's music connect the game with earlier Castlevania titles, without requiring you to know their events to follow Leon's personal quest.

The move into three dimensions also required a different layout. Igarashi explained in an interview that the team considered a fully interconnected castle, but chose separate areas to make routes and puzzles work better. Combat in recognisable halls consequently takes a more prominent role than an endlessly interwoven map. Curse of Darkness followed later with different characters and additional progression systems. This first PS2 edition retains its particular combination of Leon's whip fighting, magical weapon combinations and the beginning of the Belmont legend.

Similar games for PlayStation 2

Castlevania: Curse of Darkness for PlayStation 2 shares the gothic world, three-dimensional combat and the search for new passages. However, you play Hector, who crafts different weapons and summons Innocent Devils to help him. Castlevania with Leon Belmont concentrates on the whip and combinations of secondary weapons with orbs. The sequel offers more development of equipment and helpers; this first PS2 instalment keeps Leon's own attack techniques more firmly at the centre of combat.

Devil May Cry on PlayStation 2 also combines gothic buildings, monsters and direct combat. Dante jumps, shoots and fights with his sword, linking attacks as smoothly as possible. Leon mainly uses whip strikes, blocks and adjusts secondary weapons with orbs. Both games have you explore dangerous halls, but Devil May Cry puts more emphasis on fast attack style and firearms; Castlevania gives more room to choosing between magical combinations and defence.

Onimusha 2: Samurai's Destiny for PlayStation 2 also mixes monsters, puzzles and a historical background with supernatural events. Jubei fights with swords, collects souls and builds friendships by giving gifts. Leon explores a European vampire's castle with a whip and secondary weapons. Castlevania uses more direct three-dimensional movement, while Onimusha 2 retains its original character-relative controls. Relationships with allies also give Jubei's journey different branches from Leon's quest.

God of War for PlayStation 2 connects battles against mythical creatures with puzzles and climbing. Kratos swings his chained weapons through groups of opponents and travels through large, often cinematic scenes. Castlevania focuses more on exploring separate castle areas and trying whip techniques and magical weapon combinations. Both alternate action with environmental obstacles, but Kratos' quest for revenge in Greek mythology has a different pace and setting from Leon's gothic rescue mission.

Prince of Persia: The Sands of Time on PlayStation 2 also connects a palace-like setting with combat and puzzles. The prince runs along walls and plans jumps over intricate obstacles, using time reversal to help with mistakes. Castlevania also features jumping and exploration, but devotes more attention to rooms full of monsters and combining weapons with magic. Choose between an adventure focused on acrobatic routes and Leon's combat-oriented exploration of a dark castle.