Free shipping in the Netherlands from €60 • Dispatched next working day
PlayStation 2

Call of Duty World at War Final Fronts - PlayStation 2 - PS2

€ 19,99

In stock

Shop with confidence at NexWave GamesProfessionally cleaned and testedDispatched next working day2-month functional warranty

Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Call of Duty: World at War – Final Fronts for PlayStation 2

Call of Duty: World at War – Final Fronts for PlayStation 2 is a first-person shooter with its own Second World War campaign. You follow American and British soldiers during battles in the Pacific and Western Europe. Missions change location and protagonist, while computer-controlled allies advance with you. You play this campaign alone; Final Fronts has no local co-op, competitive multiplayer or Zombies component.

You move between cover, aim down the sights and choose your weapon according to the distance to the enemy. Crouching or lying prone helps you present a smaller target and shoot more accurately. Grenades can force opponents out of a defensive position. When an enemy grenade lands nearby, you can throw it back under the right circumstances. You can also sprint to cross an open area more quickly.

If you are wounded, seek shelter: your health recovers when you stop taking further damage for a short time. Checkpoints preserve your progress during a mission. Mission selection lets you replay unlocked assignments and choose a different difficulty. The European and Pacific battles together form a separate PS2 adventure. Expect different missions from World at War for PlayStation 3, Xbox 360 or PC, with a structure of its own for this console.

Region and language

Our PlayStation 2 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

Call of Duty: World at War – Final Fronts for PlayStation 2 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of Call of Duty: World at War – Final Fronts

Call of Duty: World at War – Final Fronts was released by Activision in 2008 and developed by Rebellion. The game came out exclusively for PlayStation 2. World at War also appeared on other platforms that year, but Final Fronts received its own campaign. The subtitle therefore identifies a separate game, with different playable soldiers and missions from the editions Treyarch made for newer systems.

The PS2 had already received a series of Call of Duty campaigns, from Finest Hour to Big Red One and Call of Duty 3. Final Fronts continued that console line while the main series moved forward on newer hardware. Its design brought American and British battles together and visited both the Pacific and the Western Front in Europe. The different perspectives reflect the series' early habit of showing the war through several soldiers.

The content remained a single-player campaign. This distinction matters in the history of World at War, because the name also became associated with co-op and Zombies on other systems. Those components are not part of Final Fronts. The original PS2 manual describes its own mission selection, checkpoints and controls. This edition thus represents the separate path Call of Duty followed on PlayStation 2 in 2008.

Similar games for PlayStation 2

Call of Duty: Finest Hour lets you play Russian, British and American campaigns. Final Fronts shares its changes of perspective and fighting alongside allies, but also visits the Pacific. Another practical difference is health: Final Fronts restores it after a safe pause, whereas Finest Hour uses first-aid supplies.

Call of Duty 2: Big Red One follows a regular American unit through North Africa, Italy and Western Europe. Both games offer their own PS2 campaign alongside other Call of Duty releases. Final Fronts divides the leading role among American and British soldiers in two theatres of war. Big Red One spends longer developing the same comrades and their relationships.

Call of Duty 3 brings American, British, Canadian and Polish stories together around the Normandy fighting. You will recognise the historical weapons, cover and fixed mission objectives. Final Fronts connects Europe with the Pacific and keeps its offering entirely to solo play. Call of Duty 3 builds the different contributions around one geographically connected advance.

Medal of Honor: Rising Sun also visits the Pacific, with Joseph Griffin as its recurring protagonist. Its setting and infantry combat therefore resemble part of Final Fronts. Rising Sun also has local co-op for two players in adapted campaign missions. Final Fronts contains only solo assignments and also switches to European battles.

Medal of Honor: European Assault lets you explore different battlefields with a small squad that you can command. Historical weapons and working with computer-controlled soldiers are shared features. Final Fronts uses allies within fixed missions, without the same squad command system. Its variety comes mainly from the different fronts and successive combat situations.