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PlayStation 2

Call Of Duty Finest Hour (No Manual) - PlayStation 2 - PS2

€ 6,99

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Call of Duty: Finest Hour for PlayStation 2

Call of Duty: Finest Hour for PlayStation 2 is a first-person shooter that lets you experience the Second World War through different Allied armies. You follow Russian, British and American soldiers in separate missions, from Stalingrad to North Africa and Western Europe. Each change of character brings different objectives and weapons. You advance with computer-controlled comrades, while gunfire, explosions and shouted instructions reveal what is happening around you.

You aim down the sights, seek cover and choose when to move to the next position. A rifle helps at a distance, while a submachine gun feels different in a narrow passage. You can crouch or lie prone to make yourself less conspicuous and shoot more accurately. Ammunition and first-aid supplies need attention: waiting behind a wall will not replenish an empty supply. Some missions also put you in control of heavier guns or a tank.

The campaign alternates attacks on enemy positions with defending a passage and supporting fellow soldiers. Routes and objectives are fixed, but you must work out where danger comes from and which weapon to use. Finest Hour tells its own story for consoles. You therefore fight different battles from those in the original Call of Duty for PC, in a campaign you play alone.

Region and language

Our PlayStation 2 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

The manual is missing from this copy of Call of Duty: Finest Hour for PlayStation 2. That is why the product title says “No Manual”. You receive the game in its box, without the instruction booklet. This makes the contents clear before you order.

The original printed manual usually contains at least English and often around six European languages. The languages vary by edition; Dutch is not always included. This information describes the original booklet and does not mean that it comes with this copy. A copy with a manual is offered separately when available.

The history of Call of Duty: Finest Hour

Call of Duty: Finest Hour was released by Activision in 2004 and developed by Spark Unlimited. Following Call of Duty's PC debut in 2003, this game brought the series to consoles for the first time, including PlayStation 2. Spark created a new story with its own soldiers and battles. It was a separate game, so the name does not mean that you simply play the same PC missions with a controller.

The design retained the idea of fighting among other soldiers. The campaign used six playable characters across three Allied perspectives. A change of front could therefore also mean a change of role. The Russian sections, for example, place you in the fighting at Stalingrad, while the British missions visit the North African front. This structure connects different places and experiences within one war game, rather than tying everything to a single protagonist.

Michael Giacchino worked on the music for Finest Hour. He had previously written music for Medal of Honor and also composed for the first Call of Duty. The orchestral score complements the cinematic presentation of the battles. In the series' early console history, Finest Hour came before Big Red One and Call of Duty 3. This PS2 edition preserves the distinct campaign that began that console line.

Similar games for PlayStation 2

Call of Duty 2: Big Red One also has you advance with other soldiers through Second World War battles. There, you mainly follow a single American unit across several fronts. Finest Hour switches between Russian, British and American protagonists. The main difference is therefore the bond with a regular group compared with changing perspectives.

Call of Duty 3 tells interwoven stories of different Allied armies during the fighting in Normandy. Changing soldiers will feel familiar from Finest Hour. The geographical structure differs: Finest Hour also travels to Stalingrad and North Africa, while Call of Duty 3 builds its events around a single connected campaign in France.

Call of Duty: World at War – Final Fronts has a separate PS2 campaign featuring American and British battles in Europe and the Pacific. Like Finest Hour, it uses multiple perspectives and fixed objectives. Final Fronts restores your health when you stop taking damage for a while; Finest Hour also requires you to manage first-aid supplies.

Medal of Honor: Frontline follows Jimmy Patterson on missions in occupied Europe. Both games combine historical weapons with battles seen through a soldier's eyes. Frontline places more emphasis on Patterson's continuing journey and his sabotage assignments. Finest Hour divides the story among more soldiers, armies and fronts.

Medal of Honor: Rising Sun concentrates on the Pacific war and follows Joseph Griffin. It shares the mix of shooting, seeking cover and completing objectives with Finest Hour. The setting and structure differ: Rising Sun stays around that theatre of war, while Finest Hour divides its campaign among Russian, British and American perspectives.