This product is like new. At NexWave Games, like new means:
Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.
Buzz Junior Robo Jam for PlayStation 2
Buzz Junior Robo Jam for PlayStation 2 sends four coloured robots to a training camp filled with short contests. One to four players choose a robot and try to earn the most points over a series of 24 games. The challenges use a simple premise: press the large red button at the right moment or quickly choose one of four colours. You therefore switch between firing rockets, jumping, hitting targets and hindering opponents without lengthy control explanations.
In one round you stop a rotating cannon to hit an asteroid; elsewhere you play basketball with robot eyes or try to land on a platform above an electrified floor. Some games use only the red button and others only the coloured buttons. The more elaborate challenges combine both. Brief animations and a loud robot instructor connect the events to the idea of a training camp where every machine wants to prove it is the best recruit.
You can play alone against computer-controlled robots at different difficulty levels. With two, three or four people, every participant receives their own Buzz controller and most events are played simultaneously; a few are turn-based. At the end, the game adds together the results from all selected contests. Despite the shared controllers and Buzz name, Robo Jam is therefore not a knowledge quiz. It is a local collection of reaction, timing and directional games with robots as recurring competitors.
Region and language
Our PlayStation 2 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Buzz Junior Robo Jam requires wired Buzz controllers for PlayStation 2; the game does not work with a regular DualShock controller. This offer concerns the game. Buzz controllers are included only when the product explicitly says so.
Manual
Buzz Junior Robo Jam for PlayStation 2 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Buzz Junior Robo Jam
Sony Computer Entertainment Europe released Buzz Junior Robo Jam for PlayStation 2 in May 2007. Magenta Software developed the second entry in the child-focused Buzz Junior spin-off, with FreeStyleGames contributing some of the content. Jungle Party had previously shown that the Buzz controllers could work outside a quiz. Robo Jam retained the five buttons per player but moved the contests from a jungle to a futuristic training camp.
The robot characters gave every game a shared context: they are undergoing training, completing strange trials and competing for the highest final score. Reviews from the release period described 24 events in the North American PS2 version; European listings sometimes count 25 because the presentation or selection is defined differently. The underlying structure remains the same: red-button games, colour games and challenges that combine both, with human or computer-controlled participants.
Robo Jam belonged to Sony's broader range of local PS2 games built around its own USB accessories. The wired four-controller Buzz set allowed people to participate without a Multitap because it connected to the console through USB. A digital PlayStation 3 adaptation followed later and added support for a standard wireless controller. That change does not apply to this PS2 disc. The Buzz controllers remain a required part of the controls in the original version.
Similar games for PlayStation 2
Buzz Junior Dinos uses the same Buzz controllers and likewise lets one to four participants perform short actions. Its 35 games feature dinosaurs, cavemen and prehistoric obstacles, while Robo Jam uses 24 robot trials in a technical training camp. Dinos distinguishes itself with ten two-versus-two challenges. Robo Jam records most results per player and places more emphasis on rockets, moving targets and machines directly hindering one another.
Buzz Junior Monsters builds on almost the same local structure: four colours, short contests and points across a chosen series. Monsters first lets you construct a comical creature and uses a haunted house, pumpkins and laboratory trials. Robo Jam chooses fixed coloured robots and a training camp with cannons and electrified platforms. Both demand quick button choices, but their characters, animations and themed challenges give the collections different atmospheres.
Buzz Junior Jungle Party was the first child-focused Buzz collection on PlayStation 2 and uses monkeys in a tropical setting. Robo Jam retains the large red button, four coloured buttons and local point tournament but replaces nature with metal and training machinery. Both entries focus on short skill trials rather than questions. Robo Jam adds robot battles and technical targets, while Jungle Party finds its humour in animals and jungle obstacles.
Buzz The Big Quiz and Robo Jam use exactly the same type of controller for up to four local participants. In The Big Quiz every coloured button selects an answer to a knowledge question and the red button often determines who may respond first. Robo Jam uses those buttons for movement, timing and attacks within short games. Both add up points across rounds, but only The Big Quiz tests knowledge; Robo Jam assesses performance and reaction speed.
EyeToy Play likewise includes short PlayStation 2 challenges in which several people compete for scores. A separate camera tracks movements in front of the television so you hit objects with your arms and body. Robo Jam uses no camera and gives every player a wired Buzz controller. Both avoid complicated commands, but their input is completely different: visible movement with EyeToy versus the red button and four coloured buttons in Robo Jam.