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Buzz Junior Monsters for PlayStation 2
Buzz Junior Monsters for PlayStation 2 lets up to four little monsters compete in 25 short games set around a comical haunted house. Each participant chooses a colour and builds a character by changing features such as the shape of its head, eyes and arms. A brief video shows what to do before every contest. Observation, timing and the correct colour button then matter: you dodge obstacles, control strange vehicles and try to stay ahead of the other monsters.
You play with the special Buzz controllers. The large red button starts or stops an action at the right moment, while the four coloured buttons control things such as a barrel, balloon or response direction. Pumpkins, slime, spiders, fireworks and laboratory experiments give the challenges a light-hearted spooky atmosphere. Victories earn points for the current tournament. After the chosen series of contests, the total score determines which monster wins.
A single player can practise against computer-controlled opponents or complete a tournament. With two to four people, the same collection becomes a local contest in which everyone uses their own Buzz controller. Games can follow in a random order or you can compile a list yourself, allowing both a short selection and a longer session. Monsters does not use knowledge questions like the regular Buzz quizzes; the challenge is to look quickly, press on time and carry out the simple rule of each new game.
Region and language
Our PlayStation 2 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Buzz Junior Monsters requires wired Buzz controllers for PlayStation 2; the game does not work with a regular DualShock controller. This offer concerns the game. Buzz controllers are included only when the product explicitly says so.
Manual
Buzz Junior Monsters for PlayStation 2 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Buzz Junior Monsters
Sony Computer Entertainment Europe released Buzz Junior Monsters for PlayStation 2 in November 2007. In other regions the game appeared as Monster Rumble. FreeStyleGames and Magenta Software collaborated on this third Buzz Junior instalment. By then the series had already exchanged Buzz's quiz studio for child-focused skill games. Monsters retained the four wired controllers but placed the contests in a colourful house full of homemade creatures and comical spooky elements.
The 25 games were divided between the two studios. Participants deal with pumpkins, turtles, hot-air balloons and laboratory equipment, among other things. Reviews from 2007 noted the strong similarity to Robo Jam but also described its own presentation: first build a monster, then watch brief instruction films and finally play a series of directly controlled contests. The design remained deliberately simple because the red button and four coloured buttons had to cover every action.
Monsters appeared when Sony was linking several local PlayStation 2 game series to its own USB accessories, alongside EyeToy and SingStar. A digital PlayStation 3 version followed in 2009 and could also be played with a standard wireless controller. That is a later adaptation. The original PS2 disc offered here was designed for the wired Buzz controllers and keeps their four-colour controls as a fixed part of every game.
Similar games for PlayStation 2
Buzz Junior Dinos uses the same Buzz controllers and likewise puts one to four participants into short contests. Dinos offers 35 prehistoric activities, including ten challenges for two teams of two. Monsters has 25 games and focuses on individual total scores around a haunted house. Both require timing and colour recognition, but the dinosaur game adds organised teamwork while Monsters puts more emphasis on building your own creature and comical spooky settings.
Buzz Junior Robo Jam is closest to Monsters in structure: up to four players choose a coloured character and complete 24 short challenges with the same five buttons. Robo Jam uses robots, rockets and a training camp; Monsters chooses pumpkins, slime and a haunted house. The monsters can be customised to a limited extent beforehand. Both award points across a series of games, but their visible characters and events give each collection a clearly different theme.
Buzz Junior Jungle Party on PlayStation 2 likewise uses four monkeys and the special Buzz controls for short local contests. The jungle supplies animals, plants and tropical obstacles, while Monsters uses an eccentric haunted house filled with homemade creatures. Both avoid regular quiz questions and explain the rules separately before every round. Monsters adds a character builder; Jungle Party keeps its participants as fixed monkey characters within a cheerful nature theme.
Buzz The Big Quiz uses the same large red button and coloured buttons, but revolves around knowledge questions and choosing the correct answer as quickly as possible. Monsters uses the colours to control characters or objects and asks no general-knowledge questions. Both are presented as local point contests for up to four participants. The difference is therefore between quiz knowledge and short actions involving timing, direction and recognition in a cartoonish spooky world.
EyeToy Play likewise offers a group a collection of short activities on PlayStation 2, but uses a camera to track movements in front of the screen. Monsters instead requires a Buzz controller with physical buttons for every participant. Both quickly demonstrate the rule of each new game and use simple actions. The experience is therefore very different: in EyeToy you move your whole body, whereas Monsters measures responses through the red button and four coloured buttons.