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PlayStation 2

Burnout Revenge - PlayStation 2 - PS2

€ 8,98

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Burnout Revenge for PlayStation 2

Burnout Revenge for PlayStation 2 combines racing through heavy traffic with eliminating rivals. You seek a fast line through corners and between other road users, but can also knock aside smaller vehicles travelling in your direction. A Traffic Check turns an ordinary car into a potential obstacle for an opponent. Oncoming vehicles, buses and heavy lorries remain dangerous. You therefore need to recognise quickly which collision you can use and which will interrupt your own race.

A Takedown earns boost that lets you attack again. If a rival takes you out, your next encounter also becomes a chance to return the favour. The circuits have side roads, jumps and alternative routes. A shortcut only helps if you spot the entrance in time and have enough room to make the turn. Learning a course and reading the traffic therefore both matter.

World Tour lets you play races, Road Rage, time trials and Traffic Attack. In the latter, you earn damage totals and extra time by hitting traffic. Crash revolves around planning a pile-up, with a starting meter and explosions through Crashbreakers. Those explosions also appear later in certain race variants. For head-to-head contests, two players can drive locally in split screen.

Region and language

Our PlayStation 2 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

Burnout Revenge for PlayStation 2 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of Burnout Revenge

Burnout Revenge was released in 2005 for PlayStation 2 and Xbox, developed by Criterion Games and published by Electronic Arts. It arrived a year after Burnout 3: Takedown. That game had put deliberately crashing rivals at its centre; Revenge explored how ordinary traffic could also become part of the attack. The relationship between the racing car and other road users therefore changed within a series already built around traffic risks.

That design choice affected the circuits. Criterion used multiple routes, narrow passages and jumps to create more possible encounters. In accounts of development, the team discussed how traffic and manipulating traffic cars became integral to track design. Players therefore considered more than the fastest main line: a vehicle could be both an obstacle and a tool. Traffic Attack turned that idea into its own challenge.

An Xbox 360 version followed in 2006 with its own changes and additions. This PlayStation 2 version is the original console edition from 2005. The series then returned more strongly to linking boost sequences with Burnout Dominator on PlayStation 2, while Burnout Paradise introduced an open city on later consoles. Revenge occupies a distinctive position between them through its combination of targeted traffic collisions, branching routes and Crashbreakers extending into races.

Similar games for PlayStation 2

Burnout 3: Takedown links eliminating rivals to boost and lets you steer a wreck with Aftertouch. You will therefore recognise some of the foundations of Revenge. Burnout Revenge adds the ability to knock aside smaller traffic cars and uses more alternative routes, so the surroundings more often become part of a planned attack.

Burnout 2: Point of Impact has you first fill the boost meter with dangerous driving and includes separate Crash challenges. Finding clear space in traffic matters during races. Burnout Revenge also uses certain traffic cars as projectiles and lets a Crashbreaker cause another collision in certain races as well.

Burnout Dominator builds boost around Burnout chains: you use a full meter and take risks along the way to prepare the next burst of speed. Takedowns remain possible, while driving takes the focus. Burnout Revenge offers Traffic Attack and separate Crash scenarios, and makes directly hitting smaller traffic a recurring choice during races.

Burnout establishes the early foundations of the series with short races, ordinary road users and risks rewarded with extra speed. An encounter with traffic there mainly means avoiding lost time. Burnout Revenge develops that same situation further: you can now deliberately hit some cars, so you need to assess the traffic flow in two ways.

Need for Speed: Hot Pursuit 2 has you race real sports cars and deal with police chases. You read the traffic to preserve a line and a lead. Burnout Revenge uses fictional cars and more often rewards a targeted collision. Traffic Attack and Crash also give damage an objective of its own alongside reaching the finish.